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By: Lisker

Are New Games Better or Worse?

If you ask people on the internet what they think of the differences between old games and those of today, you'll typically find very polarized opinions. Some will act like cranky old men, complaining about how much they hate the gaming industry of today, before beginning an untirely unrelated tirade about how much they miss casette tapes and vinyl records. Others will refer to everything from older generations as childish, before going back to their praising of the latest Grand Theft Auto clone.

But opinions aside, which games are in fact better? Since this is a NES site, it would make sense to observe the differences between NES games and those found on the Playstation2, which is currently the most popular console on the market. At least for the next five minutes, until it becomes considered 'obsolete' by modern standards.

For people who like to play games for only a few minutes before they get bored and move on to do something else (otherwise known as the shallow consumers that make up the majority these days), the first thing they look for is great graphics. Needless to say, the most horrible looking Playstation2 game ever made blows away any NES game easily in this category. Except maybe Atari compilation games. One can argue all day about how graphics don't matter, but old games' graphical inferiority is ultimately undeniable. Just compared to it's successor, the Super NES, the graphics on the NES look ugly and vastly outdated, though by no means to the point of being unplayable. However, the superior graphics grant modern games with something that NES games could never accomplish, true 3D gameplay, which ultimately affects the gameplay. However, one can point out that this has led to the PS2 completely lacking in 2D games as a result, especially with Sony's American branch and it's anti-2D policy. In the end, this isn't something that makes NES games any less fun, though it does make it hard for a player to forget how incredibly dated the visuals are by today's standards.

Music is another area where new games' dominance seems unquestioned. The technology they use in modern games are as realistic as those you can find in films, while the NES uses various cheap sounds. This has allowed modern games to create some truly epic soundtracks by using full orchestras, as well as letting them include authentic music. You know, the same stuff you hear on the radio. All the time. From those overrated popstars and gangsta rappers you hear all day...endlessly...even if you just heard the same song less than an hour ago...okay, so this may have resulted in some of the worst 'game soundtracks' ever made. I sure as hell won't deny that. But forgetting the licensed garbage, another interesting feature of today's gaming music is how it can change from being calm or suspenseful, to fast-paced and dramatic once an enemy is encountered, something Nintendo fans first witnessed with Zelda: Occarina of Time. Though this has resulted in a lot of games that only have one battle tune, with all the music that's played outside of battle being a bunch of ambiant crap. Even with the vastly superior technology, a large amount of video game soundtracks today are, uh...shit. Thanks, Tommy Tallarico. At least old games had catchy music, you annoying, forgettable-soundtrack-making bastard.

It's no question that games have gotten much longer, with many reaching into over 50 hours of length before reaching completion. In fact, some games for the NES can be considered essentially mini-games to today's games, and in some cases, such as with Animal Crossing, they actually are. One could say, however, that length doesn't matter if the game's not even fun enough to keep playing. It's also true that just because a game has been completed, it doesn't mean it can't be played again. However, it seems most people these days feel a game's only worth playing one time before they sell it, which could be attributed to the quality of modern games' replayability...but most likely it's because people have a very short attention span these days.

With the drastically increased length of games, it makes sense that saving became easier. Many NES games required you to sit through the entire game before you could quit, preventing you from being able to just enjoy it for a short period of time. It's nice when you're a kid, but you don't often have 2 or 3 hours in a row to spare when you get older. Most NES games that do have save features often come with the dreaded 'password save system.' So if you have to quit and you're in a hurry, all you have to do is just look up the password, which usually can be found within a few minutes, find a pen (preferrably, though any writing utensil will do) and a piece of paper you don't mind writing on, then you write down the password, which can often be quite lengthy, and you're done! A lot simpler than choosing the 'save game' option. Fortunately, there are NES games that allow you to save directly to the cartridge, though they generally had a small problem with the data getting erased all the time. The Playstation2 doesn't seem to have a problem with data getting erased, but it requires a memory card in order to save in the first place, though this only applies to some consoles, since the ability to save directly to the system has become something more consoles have been using recently. As for how reliable those systems are in not erasing every one of your saves, I can't personally tell you, because I don't have hundreds of dollars to spend in order to find out. Especially since I don't care.

Then there are, of course, the movies. As classic as the opening to Monster Party is, it can't compare to those used in the current games being released. The movies shown in games these days are...well you know what they are. To get a better understanding of what the movies in games are capable of, look at the Metal Gear Solid games, which embody the best and worst of them. They can entertain the player, improve the story significantly, and help break the monotony of the gameplay, which is important for games where the gameplay sucks. However, it can also mean numerous, endless, and just plain pretentious movies that make you want to stab a fork in your eyes. Most games allow you to skip them ('most' being an important word), but if you do you'll often miss important information on what to do next or how to perform an important technique. I suppose this area is strictly a matter of taste, since those who like compelling stories with their games, in particular RPG fans, have reason to be interested. However, for those who simply like to play video games, movies just get in the way. Besides, everyone knows that Madden 2004 had a really weak story.

The environments have changed entirely as well, with the leap from 2D to 3D being the biggest difference. With stages no longer being nothing more than a backround, but rather something that entirely surrounds the player, the stages have become much more immersive. However, it seems that with the new worlds they have been able to create, many game makers have lost their creativity when it comes to devoloping environments. Instead of unique worlds that were exciting to look at, most games these days have nothing more than dull, dreary stages that are completely lacking in detail or originality. Exactly how many games have come out lately where the environments are nothing more than boring city streets? This isn't something you can really blame on the technology, it's just that many developers today haven't an original bone in their body. Which explains why so many games are exactly the same. I'm talking to you, SAINT'S ROW.

The controls have also changed significantly, and today it's not unusual to have to remember what 8 or 10 buttons do. This has given players the ability to perform many more moves than were ever possible with the simple NES controller's A and B buttons. Of course it also means having to spend a ton of time figuring out what the hell to do before you can even start. Many gamers won't have a problem with it, as it will give them a lot more to work with, though it will obviously scare off casual players.

Even the difficulty of games has changed. When people think of hard games today, they bring up Devil May Cry or Shinobi. But those games are easy. Come on. There are tons of NES games way harder than anything considered challenging by today's standards. That's not to say today's games are too easy. Many games these days allow the player to make the difficulty as challenging as they want, so the lack of a challenge isn't something one has much to complain about. However, many NES games don't have any variable difficulty settings, which is unfortunate, considering the amount of them which would be considered impossible to today's players. In fact, it could be argued that older games were too hard. Games like Ghosts N' Goblins are nice for hardcore gamers, but for anyone less skilled, they'll be found to be completely unplayable.

Of course, the most important aspect of video games is gameplay Unless you're a gaming magazine editor, since you'll never actually play the game for more than the few minutes necessary to write a review about it. It's hard to say whether older or newer games have 'better' gameplay, as that's something that comes down to the individual games themselves. I can't really say much here, despite what you may have expected, because it seems insane to even put Castlevania and Bible Adventures or Resident Evil 4 and State of Emergency in the same categories. The individual games are what really determine the quality of gameplay, not a console. And they also determine the greatness of a console, so even if a system isn't very good on a technological scale, if it has plenty of great games, then it's good. And those systems know who they are. PS2.

Up to this point, it'd appear I was basically beating up on older games, because in terms of technology, modern games are much, much better. Not that it means that the games themselves are better. I'd rather be stuck with Bionic Commando for a month than the entire Def Jam Vendetta series for an hour. That'd be 60 minutes of agonizing hell.

I don't have a good recollection of what NES games sold for back when they were being produced, but they probably went for about the same price of modern games, regardless of how cheap they seem today. Sort of like how a calculator the size of a cereal box used to cost hundreds of dollars. Granted, if you had a choice between NES games decades ago, and buying new games today, the modern games would be a much better deal. But we don't live in a world of time travel. Or someone's keeping the technology to themself. So we have to go by NES games' current prices. Their very, very cheap prices. So you can always choose to get a Playstation game for 20 to 60 dollars, or a NES game for a few quarters. Most people, the kind who view anything released over a year ago as outdated, won't even touch older games, so they prefer to blow their money on one new game when they could get around 30 NES games for the same price. If you want to follow that logic, it's your choice.

So what's my point? None, really. I just felt like writing this. It's ultimately your choice whether you want to play older or newer games. Or both. If you want to get new games, but don't want to buy a new 50 dollar title every month or two, you can always play classic NES games on the side. Whatever your choice, don't become one of those hacks who's out to get the most up-to-date crap on the market. Then you're just pathetic. And stop buying half-assed licensed games. You're just encouraging EA.

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