::Walkthrough::

 |
Shakedown |
 |
Heatwave |
 |
Mobile Tracker |
 |
Mobile Home Mine |
 |
The Enforcer |
 |
K.G.Beast |
Quick
Summary: One of my favorite stages of the
game, things really start to heat up now! This is the
first time you must use the wall-jumping technique.
More about that later.


The mobile home mines are easy to avoid by simply
standing still near one until its flash begins to
blink more rapidly. Then time your jump to prevent
damage that the explosion will cause.


Wall-Jumping: There are
two ways to reaching the top platform. You can either
do it the hard way by continuing straight on and
climbing up the ascending "steps" (thus,
having to deal with a whole lot of heatwaves) - or by
safely wall-jumping.



The wall-jump technique is all about timing. Jump
towards the second wall and when you meet with it,
press A again while directing the D-pad to the
opposite wall. Continue this pattern to the very top.


.


.
Enforcers
can be real pains to dispose. There are 2 ways of
getting through this point -
1.) Non-violent approach: If you want
to save some ammo, you can in fact go right by it
while ducking. As long as you are ducking, the
bullets cannot hit you -- no matter where you duck
from. When the enemy moves forward to reload, you
should use that time to move further until he returns
fire again.
2.) VIOLENCE!!: Take out a
weapon, the batarang is fine, and let 'em have it.



After
taking out the 2 enforcers, you now must fall down.
(Note: You cannot be hurt by any sort of
"falling damage" anytime in the game.)


K.G.
beasts can be hard ninja pests, mind you. Your best
offense is defense. Jump over him and just run like
mad. (You could also stay a good distance away and
throw him a dirk.)


Go
onward into the exit and get ready for the first
boss.