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::Walkthrough::

Stage enemies
Shakedown
Heatwave
Mobile Tracker
Mobile Home Mine
Deadshot
\ Nightslayer
Javelin

Quick Summary: Wall-jumps, lots of electricity, and a new enemy (javelin) make this level unique from the others. Not really the hardest stage, it's nothing more than some of those timed jumps which will let you pass.

Make your way up to the upper platform. Don't come in contact with the surging electricity!

Javelin: The first encounter of a javelin. There is no real set way of defeating it without using a weapon. A few blasts with a batarang will destroy.

After taking out the javelin, wall-jump your way up while timing the movement of the mobile tracker.


This is the beginning of a loooong way up. Wall-jump from one platform side to another or, the more dangerous way of wall-jumping up one platform then performing a regular jump to reach the edge of the corresponding platform that is just about touching the electricity.

Everything is your basic jump puzzle until you reach the fourth platform, home to a lone rail runner. Position yourself at the very top edge of the right side, then wall-jump up to the fourth platform.

Tip: To make things easier, after seeing the patrolling nightslayer, fall down a screen then go back up. Viola! The enemy disappeared into thin air and, thus, leaving you worry free... if you can make that tricky wall-jump, that is.






One final wall-jump and you should purposely fall off the block, then quickly wall-jump when you reach the top of the first block (the one further down) to the end.

Watch out for the incoming shakedowns.