::Walkthrough::

 |
Shakedown |
 |
Heatwave |
 |
Mobile Tracker |
 |
Mobile Home Mine |
 |
Deadshot |
\ |
Nightslayer |
 |
Javelin |
Quick
Summary: Wall-jumps, lots of electricity, and
a new enemy (javelin) make this level unique from the
others. Not really the hardest stage, it's nothing
more than some of those timed jumps which will let
you pass.






Make your way up to the upper
platform. Don't come in contact with the surging
electricity!



Javelin: The first
encounter of a javelin. There is no real set way of
defeating it without using a weapon. A few blasts
with a batarang will destroy.



After taking out the javelin,
wall-jump your way up while timing the movement of
the mobile tracker.



This is the beginning of a loooong way
up. Wall-jump from one platform side to another or,
the more dangerous way of wall-jumping up one
platform then performing a regular jump to reach the
edge of the corresponding platform that is just about
touching the electricity.
Everything is your basic jump puzzle
until you reach the fourth platform, home to a lone
rail runner. Position yourself at the very top edge
of the right side, then wall-jump up to the fourth
platform.
Tip: To
make things easier, after seeing the patrolling
nightslayer, fall down a screen then go back up.
Viola! The enemy disappeared into thin air and, thus,
leaving you worry free... if you can make that tricky
wall-jump, that is.
















One final wall-jump and you should
purposely fall off the block, then quickly wall-jump
when you reach the top of the first block (the one
further down) to the end.
Watch out for the incoming shakedowns.
