Object Ride the wave as long as you can, "using" it to your best advantage. You have a 1-minute, 30-second time limit, or 4 wipeouts, to score points.
Catching air If you clear the crest of the wave you can "catch air," then catch the wave again. Try a 360 turn while you're up there!
Wiping out Don't ride too close to the bottom of the wave or too far inside the curl, or you'll "wipe out." You'll also wipe out if you land at the wrong angle after "catching air." It takes practice to avoid wipeouts!
Scoring Points are awarded for the length of your ride, the number of turns you make and your speed during turns. You'll score high for catching air. Riding the tube (underneath the curl) and riding near the break earn extra points, too.
Strategy The better you "use" the wave, the more the judges will rave! A safe, straight ride far ahead of the break counts for very little. Take risks, avoid wipeouts, and your score will be awesome!