Graphic
Hacks in Tile Layer Pro
I hope to
teach in easy-to-follow steps how to use Tile Layer Pro, the basics
of hacking roms in TLP, and a couple of examples you can try out
yourself.
Tile Layer
Pro made by Kent Hansen is probably the most powerful, yet simplistic
in design, rom graphics editor out now. As of writing this article,
version 1.1 is the most up-to-date and is the version used for
the following steps. You can download TLP here: tlp11.zip.
Tile Layer
Pro
When you first
open TLP, you'll see for yourself how simple the program looks.
Choose the open folder icon or go into >File >Open. This
is how you open rom images to view all graphics used in the game.
Our first
victim is Trolls on Treasure Island. Locate the rom file
on your hard drive and press OK after selecting it. You should
see:

Here's a breakdown
of the different elements that just appeared on screen:
Trolls_on_Treasure.nes
All of the
sprites/graphics/text is displayed here. Most of the time the
graphics are in a jumbled mess. Fortunately Trolls on Treasure
Island isn't as bad to decode sprites (which is why I picked the
game for this beginner's tutorial).
Tile Arranger

Clicking on
a pixel (one square) and dragging it onto this window will help
to put together a whole sprite to then copy and paste into the
rom file. Very helpful to put sprites together just like a jigsaw
puzzle (since sprites are not arranged in order).
Tile Editor

Tile editor
is where you will "paint" or edit sprites. Only one
pixel can be edited at a time, which makes the tile arranger great
to help not get lost or mess up a whole character.
Palette
Editor
A palette
of colors used in the game can be choosen to change colors of
sprites or edited graphics.
Fun Edit
Now that you
know your way around a little better, let's try a very simple
edit. Scroll down the graphics to the very bottom. You should
see, in order, 'Michael & Camcrick Copyright M.Crick &
American Video Entertainment. 1992'. If you're familiar at all
with the game, you should recognize this is the copyright text
from the bottom of title screen.
Since this
is your first edit, and it's laid out perfectly in order, let's
have some fun with this text.
It's true!
Oh, so true. Now that we have edited the text graphic of the title
screen, go up to the disk icon to save or >File >Save. The
changes made will be saved over the original rom file. Open up
the rom with an emulator to see the newly 'enhanced' title screen.

Homework
Now try working
with the tile arranger. Your next simple project you should try
on your own is opening up Jaws and changing the diver sprite
to that of a crab. Remember to form the crab pixels together on
the arranger, locate the diver pixels, and drag and drop the appropriate
crab pixels onto the diver pixels to give a whole new meaning
to Jaws!


-All pictures
and scans copyright NESplayer.com