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If you consider
yourself to be a real NES collector, the Aladdin Deck Enhancer
needs no introduction to you. Already the NES-portion of your
brain should open up an instant navigable description of which
is probably somewhere along the lines of this: rare accessory
made by Camerica; cart add-on to boost graphics and gameplay of
supporting Aladdin game carts. Therefore since you assimilated
all of the essential briefing ahead of time (or now you did..
I'm quite the astute "info dropper" aren't I?), this
feature focuses on the other ins and outs that you want
to know about the Aladdin.
As an added
bonus, I will also be covering the system-bundled game Dizzy
the Adventurer a bit too. Goody, goody gumdrops! What have
you got to lose? I'll answer that for you, "NOTHING! ABSOLUTELY
NOTHING! ABSOLUTELY BRILLANT!" I extend now to the
inner workings of this deck accessory and welcome you to keep
on reading and click on the various pictures.
Deck
Enhancer: hardware
Back
of Box
Instructions
How
Does it Work/Precauctions
Camerica
Tip Line
Warranty
Card
Dizzy
foldout
Let us first
get right into the thick of all things hardware-specific: the
'enhancer' adds 64k of memory onto the NES to create more detailed
graphics, better and longer games, and a generally faster/cleaner
gaming experience.
The add-on
accessory works just like it were a Game Genie. The device accepts
a compact-sized game (Aladdin) cartridge into the slot of the
Game Genie-esque-lengthed deck. (And it fits nicely, too, just
like a regular NES cart entirely inside of the NES.)

Famicom
and regular cart comparison of deck w/ game attached
Production
of Aladdin carts, thanks to the blueprint of the inventive deck,
greatly cost less than regular non-Aladdin games thus raising
the probability of a greater quanity of titles. However, because
of legal trouble with Nintendo sharks and subsequent lawsuits,
the company made a run for its money to Canada to only have a
short-lived success in advertising their product there until it
finally was removed off the market all together, bringing the
great rarity of the item today at an unsurpassed high.
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| Insides
of the deck enhancer |
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| Made
in the Philippines |
Japan |
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| Original
Packaging |
Actual
size of Dizzy rom |

The games
released for the Aladdin were: Fantastic
Adventures of Dizzy, Big Nose Freaks
Out, Linus Spacehead's Comic Crusade,
Micro Machines, Quattro
Adventure, and Quattro Sports.
Unreleased:
Bee 52, Big Nose the Caveman, CJ's Elephant Antics, Dreamworld
Pogi, F16 Renegade, Go! Dizzy Go!, Metal Man, Mig 29 Soviet Fighter,
Stunt Kids, Team Sports Basketball, The Ultimate Stuntman.

Deck
Enhancer: Camerica Expansion vs. Nintendo Expansion
 
| Aladdin
Deck Enhancer |
Nintendo
64 Expansion Pak |
- Released
1993
- Unofficial
Accessory
- Adds
64 extra kilobytes
- Enhances
graphics, size of games
- Installation:
Portable; Easy insert into system
- Price:
$60-80 (new)
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- Released
1998
- Official
Accessory
- Adds
4 extra megabytes
- Better
animation, more sophisticated A.I., increased texture and
resolution, and larger areas
- Installation:
Left inside system; Insert into memory expansion slot with
jumper pak tool
- Price:
$30 (new) or bundled free in some games (Star Wars Rogue
Squadron - Donkey Kong 64)
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Deck
Enhancer: "I WANT ONE..NOW!"
Woah there,
buddy. If you really want one now you'll have to pay top dollar
for it. Mike Etler used
to offer an excess of new Aladdin's priced at $80 bundled
with all of the released Aladdin carts for some time before his
stock eventually disappeared.
I managed
to get a sealed deck for $60 some dollars on eBay
about one week ago from writing this. Also by sheer luck, after
later trading that unit, winded up paying $75 for a sealed Aladdin
and all of the supporting games complete in box and all. The Fates
are kind to me. You
probably won't be so lucky. Still though, auction sites are your
main target for the hardware and online NES retailers (such as
VG Connections) for the compatible games.
Deck
Enhancer: Meet Dizzy and his egg friends

Dizzy
and his girlfriend, Daisy, were out searching for Pogie, their
pet
Fluffle. They discovered a secret entrance into Zaks' old castle
but were
unaware that the Evil Wizard was watching them through his crystal
ball. In an
attempt to catch Dizzy, he cast a spell on a spinning wheel
in the West Tower.
As Dizzy and Daisy entered the tower, they noticed that the
spinning wheel was
mysteriously turning. Unable to control her curiosity, Daisy
approached the
spinning wheel and accidentally pricked her finger and collapsed.
Dizzy shook her in a vain attempt to waken her, but with no
success. Suddenly Dizzy heard
footsteps approaching. The door swung open and there stood Boris
the Troll! Grabbing Dizzy he threw him into an underground prison.
Is
there any hope of escape for Dizzy? Is there any way to awaken
Daisy from her endless sleep? The answers lie in Dizzy The
Adventurer!

 
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I once used
to wonder about the large fan-base's sanity surrounding these
'Dizzy' video games. The graphics are seemingly bland, the character
appears to be a generic throwaway from the DOS adventure games
of yesteryears, and the "pick-up-items-to-win" game-play
condition didn't seem to challenge the standard formula driven
side-scrolling quests of the NES. In fact, this felt like it was
again a step back in the wrong direction. Was I the only soul
to see Dizzy as a lame unlicensed egg of boredom?
While progressing
through the Aladdin's only bundled title, Dizzy the Adventurer;
my opinion changed completely and it finally hit me. There's a
special charm of the lil' eggman guy that many others have discovered
before me.
Every one
of us is guilty of judging a book (a person or thing) by its exterior
cover at one point or another; but upon breaking the initial ice
and finding Dizzy's hidden treasures, I now hold Dizzy the
Adventure to be amongst the greatest of unlicensed games for
the NES. It's just that good, really. The element of personality
seen through the communication of each character you come across
adds that much needed depth and fun that the other Dizzy NES games
(which I unfairly misjudged the entire series on) missed out.
Each person you meet talks a certain way, has his or her own style,
and provides hints/items to help Dizzy on his journey to save
Daisy.
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The
Eggy Bunch
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The
Jester
You first
find the Jester in a gloomy mood. He tells you he has committed
a crime. (Just the first of many awkward moments that soon
follow.) Do you think it was absolutely necessary to make
that statement or, better yet, appropriate? After returning
his missing juggling balls, he will reward you with a joke
book.
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Dylan
Dylan
is a groovy, mellow, hippy egg. He lives on growing plants,
mushrooms, and fishing. His dazed and confused appearance
also gives way to his a-little-too-unhealthy enjoyment of
all of nature's gifts. Cannabis, genius.
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Grand
Dizzy
Would
it be safe to say Grand Dizzy is Dizzy's grandfather? I know,
this is some crazy logic I'm spewing forth! Grandy is shown
as a wise and exceedingly ticked off cliche of a withered
old (egg) man held up by a single slanted wooden cane. He
plays a very insufficient role in the adventure.
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St.
Peter
And we
all thought Wisdom Tree games were the only ones spiritually
horrific! Saint Peter, just one of the few 'adult' situations,
is missing his harp. You must fetch it for him.
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cont.
Upon handing
over his found harp, Peter gives you special cheese. Sounds
reasonable enough to me.
.

Saint
Peter makes beautiful music.. and cheese
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Dora
Dora looks
and talks like the village's egg slut. Excuse my harshness,
but she really has no use in the game except for talking about
kissing and coming onto Dizzy. "Baby, I gots a girl."
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Dude
It's
wicked! Most excellent even!
This line
alone pushed Dizzy the Adventurer onto a list of my
favorite unlicensed games ever. Party on!
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Daisy
Dizzy's
main girl, Daisy, pricks her finger on a spinning wheel
and that's what starts Dizzy on this big and heroic voyage
to rescue his love from the hands of Zak (= mean/totally bad
wizard).
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The game's
puzzles are original and interesting. My only crucial beef with
Dizzy is within the very short length. Other than that,
gamers with an open mind will have a damn fun time meeting the
Yolkfolks and running errands for them to ultimately meet up with
your one and only significant other of an egg. A funny, fresh,
enjoyable, and short experience almost anyone will eat up (sort
of like scrambled eggs). Try
it out and you might just get hooked on the brother too.

Dizzy
the Adventurer (Overall): 4/5

-animated
pics submitted by Shmorky
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