Adventures
in the Magic Kingdom: Space Mountain
This
mini-game probes to test your reflexes. The goal is to
soar to planet F (what?) to grab a silver key that is
placed there. By simply pushing the corresponding button
on the D-pad, or, as shown below, the A and B buttons
on the screen, your space craft advances from planets
A to F.
At
the later planets, left and right directions will pop
up together. Just treat this signal as one direction and
push either left or right on the D-pad.
|

|

|
| Simple:
B button is for blowing up ships. When you see one
coming, get your finger on the B. |
A
button is for blowing up orange/blue asteriods. |
Space
Mountain's level is a complete embarrasment on Capcom's
part. The main goal, sprites, everything here is totally
uninspired. Anyone who has been on the actual ride before
wouldn't be able to notice any similarites, besides the
broad use of the space theme. Sure, there is an attempt
to recreate an element of speed, but the inexcusable lack
of details make this the weakest of all the mini-games.
