Doki Doki Panic, developed by company called Fuji TV, is a marvelous gem of a video game originally made for Nintendo's Famicom Disk Add-on in 1987. The title did exceptionally well for itself at that point in time. Doki Doki had the makings of being a full-fledged classic: unique physics that depended on the choosen character, bizarre enemies and locales, and some very, VERY fun game-play.

A year later Nintendo bought the rights to Doki Doki Panic and received ownership. At that time gaming guru Shigeru Miyamoto had leant his energy to release a seguel to the original Super Mario Bros.--entitled Super Mario Bros. 2--that served more as an update to the first title than really a sequel. In fact, as a whole, everything looked identical except for its 'rip-your-hair-out, fuck-this-is-tough' difficulty. Nintendo decided, instead of shipping out the original sequel made by Miyamoto to the rest of the world, to modify Doki Doki and release it as a "hack job". Super Mario Bros. 2 was born (later to be converted into the FDS and Famicom video game: Super Mario USA, in Japan). This 'new version' had nearly everything of the original Doki Doki save for a few different menu screens, items, and the Mario crew sprites.

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Click to Enlarge A few weeks ago I receive an e-mail from a nice fellow from France asking if I would be interested in buying his mint-conditioned Doki Doki Panic Famicom Disk in its original casing and sleeve. I replied, as any other hardcore NES fan would, with an enthusiastic "Oui, oui!". When I received the game days later - this marking my first FDS ownage - I was quite taken back by the size of the thing (the disk itself).

(look at the comparison of FDS-to-NES carts)

The plastic case (enclosing the game and the small instructions/disk picture cover) is quite similar to that of a trading card container able to hold about a deck of playing cards.

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Closing in on the internal game case--there's the usual copyright, general use info, and some interesting precaution labels to read.

(As seen on the right picture, the warnings say to prevent: excessive sunlight, the use in a blender(?), or the spilling of drinks onto the game disk.)

Below is the actual game disk tucked into its paper-thin sleeve. Further observation brings us to the Doki Doki logo, the "Fami-Disk guy" Nintendo character on the bottom right on the blue portion, and another picture logo of what I assume is of Doki's creators on the left, middle, white part of the label.

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MARIO'S BACK!
BIGGER AND BADDER
THAN EVER BEFORE!

This time it's a fierce action-packed battle to free the land of Sub-Con from the curse of the evil Wart. It's up to you, along with Mario, Luigi, Toad, and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you've got a brand new kind of power - plucking power - and now anything you find can be a weapon. But beware! You've never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you've never had an adventure like this! Only cunning and speed can save you now...

-Back of Super Mario Bros. 2 Box

Super Mario Bros. 2 Traits Sprite
Mario Average Jumping
Luigi Slow Jumping, Highest
Toad Least Jumping, carrying items do not hinder
Princess No. 3 in Jumping, Float in Air for 1.5 seconds

Doki Doki Panic Traits Sprite
Imajin Average Jumping
Mama Slow Jumping, Highest
Papa Least Jumping, carrying items do not hinder
Lina No. 3 in Jumping, Float in Air for 1.5 seconds

 

SMB2, truthfully, didn't strive to be any more unique than the predecessor game it is based upon. As I've mentioned before, aside from there being a few new item sprites, the hacks of main characters (enemies including Shy Guys, Ninji, and Wart weren't touched at all), black-to-red plant stems, the overall plot/cut-scenes, and a few modified locations -- very little in game-play and general menus differed.

Final Statements: Doki Doki is an extraordinarily amount of fun - worthy of being called classic - and is often referred to as the greatest "Mario game" to date. Everyone in Japan knew how much fame and rave the the game was generating, including the almighty Nintendo. And when they did purchase the game's license from Fuiji TV, they did not act so blindly.

I'm glad to have been given the chance to own its original greatness, but yet, sad to see a phony ownership credited towards a game title that many hold dear to heart.

Unfortuantely, money conquers this sad-felt emotion for the 'little guy', and in further generations the credit for major accomplishments such as this one will be given to those who possess the most currency (not talent), a dirty fact that is such in our world. (SMB Advance released in June of 2001 comes to mind - almost 15 years after the initial release of Doki Doki - Nintendo remains to be profitable by their purchase.)

To end on a less somber note, this deal did achieve one positive thing for both sides: it gave millions of players that would have probably never gotten the chance to play Doki Doki Panic back in the day that opportunity to engage in the sheer enjoyment of a game made by a simple Japanese company called Fuji TV.

Mike
-all pictures credited and copyrighted, MJB, NES Player
-Some images contributed by
Giovani "Cospefogo" Faganello
-Thanks to
SMB2 Worship for character info