Game Axe Color

Almost anyone who has taken a devoted interest in the NES collecting scene as of late has heard of the Game Axe. For those who haven't heard of it, or even those who have, there are many questions that spring up. The following is a first-hand report on the mysterious Game Axe.

The Game Axe is a pirate Famicom video game system that allows games to be played portably. One can guess what this leads up to, and yes, it's true: the Game Axe is a portable NES. Whether NES gamers have dreamed of it or not, now there is a way to play NES games on the go.
Being a pirated system, are there risks? Is the quality of the system worth the price? Is it worth the expense and the trouble to get one?


"The N64 bag is perfect for the Game Axe and accessories. How ironic."

The answer may not be satisfying. Whether or not one should purchase a Game Axe depends on what will be done with it. Reviewing the following will give a better idea of what the Game Axe entails.

The specs of the Game Axe are incredible. About the size of a Sega Nomad, the Game Axe, created by a company called Rendant, boasts a 3.75" color, lighted display, battery port (for six AA batteries), onboard speaker, reset button, LCD screen power button, standard action buttons start/select buttons, and directional pad, and even turbo action buttons. Standard volume and combination brightness/contrast controls are also present, as well as power adapter (nine-volt) and headphone jack.


"Yes, that's a rip-off of the Game Boy color logo. And in case you can't see it,
that's Tomba on the screen. Yeah, we'll be playing that soon on this system."

The other features, however, leave most official handhelds in the dust. Much like the Nomad, the Game Axe accepts two controllers for two-player support (these controllers are the typical nine-pin type seen on systems like the Atari 2600, Sega Master System, and Sega Genesis), and has an A/V out jack for playing games on TV. It's worth mention that there are two slots on the back of the system, probably to support the system with a stand to hold it upright for playing with a controller. There is also an A/V in jack, of all things, but I am unable to determine what it is for. Tests with displaying video on the screen resulted in the screen flickering, so the idea of using the Game Axe as a portable television seems unlikely.

The Game Axe is made of a durable-feeling, black-translucent plastic. The unit fits comfortably in normal-to-large hands, but those with small hands may find the bulky unit uncomfortable. The buttons function well, but the turbo buttons, while very effective, block the normal action buttons, making single-button press actions more difficult to accomplish. The directional pad is also on the sharp side, which may cause discomfort in the hands. External controllers work well with the unit.


"You won't learn anything if you can't read it, but this chart gives an idea
of how much the Game Axe has on board."

Probably one of the most important aspects is the display. The screen is larger than most handheld systems, and is full color and lighted. However, there are some issues with the display. Small objects and text tend to be blurry and hard to see, though this is likely because NES and Famicom games were designed to be played on a television, not a handheld. The games look surprisingly good on the screen, though, especially those with large sprites, such as Punch Out!. It can be argued that NES games look better on the small screen than Sega Game Gear games created with newer technology.

The screen has a few other problems though. Reflection of external light can hamper gameplay, but moving to a darker location or away from light sources can remedy this. The brightness/contrast controls work well, making it easy to view the screen clearly from different angles, but it always seem to be a little too bright. Also, the screen can't handle large transitions, causing the screen to flicker; one play through Shadow of the Ninja's first level and its lighting effects makes this very obvious. These are minor complaints, though. The overall display is solid.


"This is all you'll need for an optimal Game Axe experience. This entire
set put the Collector back $140 with shipping."

The ability to play on a television may seem like a step back, but it can be handy for playing NES games in at friends' houses or hotel rooms, for example. Unfortunately, the A/V connection to the system is not very solid, and slight movement can cause interference. This shouldn't be a problem if the system is placed on a stable surface, which is probably going to be the case. The display on the screen is RCA and the picture is clear, but the colors appear washed-out. Still, the television display capabilities are light years ahead of the NES 2's feeble display.

On the issue of portability, the Game Axe's ability lacks. Reportedly, the six AA batteries only last for two hours of continued play, making the Game Axe's portability option an expensive one. A nine-volt adapter works well and fits solidly in the system (unlike the original Game Boy's adapter). Most would argue that this defeats the purpose of portability, but others who don't mind the lack of complete freedom won't find this shortcoming troublesome.


"The Game Axe with a Famicom game. Looks pretty normal, and it fits snuggly
into the system."

The game support is amazing, simply for that fact that it works. Famicom games fit solidly into the Game Axe, and provide little obtrusion. The connectors on the Game Axe seem to be a little loose, however, causing some interference. It's nothing too inconvenient.

The feature most gamers are looking for, however, is NES support. While the Game Axe supports NES games perfectly, a NES-to-Famicom adapter is required, and that's where the problems lie. First, the adapter and the cartridge together stick out about half a foot from the system. This is more of a cosmetic than a functionallity issue, however, since the balance of the system isn't thrown off. Game crashes and inference can occur, however, if the cart is jiggled too much; a problem for playing while moving around. A solid adapter should remedy this, but even then, NES games won't fit solidly into the system.


"This is your dream, NES nerds. After adding the converter and NES cart, you end
up with this monstrosity. Sweet."

All factors considered, the Game Axe is only a good value depending on what it will be used for. Gamers on the go who want to play a quick game of Yoshi should not purchase a Game Axe. The short battery life, the questionable game connection, and the sheer bulkiness of all the required accessories (for NES games, the system, adapter, and cartridge are the minimum things that are needed to play, all of which aren't exactly compact). Those spoiled by the Gameboy Advance need not apply.

For those who have an hour or two to kill at school or work and an available power outlet will get more out of the Game Axe. Those who go to hotels or friend's house and wish for a mobile game of River City Ransom will also appreciate the system's design. And while it's not a replacement for an NES, the Game Axe works well for a Famicom solution, especially if the only other option is a worn NES with loose connectors.

Personally, I own a Game Axe. I paid $140 with all of the accessories and shipping, and I found it to be a solid buy. It doesn't dissuade me from playing my box at home, but the Game Axe is a great way to kill some time. A few rounds of Punch Out! during work makes this system very useful, and the Famicom support is a plus for me.

The Game Axe is a quality product and a good investment for those who want to play NES games in remote locations. Nitpickers and gamers who insist on portability should reconsider a purchase. For those who can enjoy the plusses and bear the minuses, the Game Axe is like a new best friend.

Continue on to the 'Game Axe Buying Guide'..


-All pictures and scans copyright NESplayer.com
-Written by The Collector