Note:
As I've said many times before, I greatly enjoy both old and new school--especially
the GTA series. No hate! Only trying to educate!
I hear the words "originality" and the "Grand Theft Auto"
license being tossed around like salad at the Olive Garden around every
corner of the web now that the third 3-D addition, GTA: San Andreas,
is slated for release later this year and discussion about the series
is rising again.
What
most people don't seem to know is running down people in vehicles, senseless
murdering, and an insane glorification of violence via AKs, gatling
guns, and various weapons of mass destruction were all done
way back in 1990...on the NES! The name of this violent game
is "Death Race."
"Running
over people is fun!"
"Death Race" first became public in 1976 by distributor Exidy
at the local arcades. The game revolved around the '75 Carradine (Kill
Bill)/Stallone film of the same name. The basic premise had the player
drive an automobile inside of a walled-in space to collect flags while
being encouraged to run over any "gremlins" in way (which
we actually meant to act as human beings but censorship declared the
swap to monsters instead). Much controversy followed, granting "Death
Race" a special report on CBS's 60 Minutes and stirred the very
first organized protest over a video game in the industry's whole history,
led on by activist Ronnie Lamm. [wikipedia.org] For only a small amount
of arcade units available, "Death Race" was destined to topple
at the hands of concerned parents.
"GTA-type
gameplay on the NES and based on the pioneer of video
game indecency... What a combination!"


"Death Race" seemed, well, quite literally "dead" until the ruthless
unofficial Nintendo publisher AGCI, Inc. decided to port the title directly
from the controversial 70's arcade black-and-white version. That means,
of course, copies arrived at the toaster's slot in unlicensed format--sporting
the oddly smooth, top-shaped trademarked AGCI gray cartridge. Exidy
had apparently developed a partnership with AGCI, Inc. since another
infamous port, Chiller, had also been based on an early Exidy arcade
cabinet. In its only console form, the developers took the liberty to
switch the arcade version's monsters to walking pedestrians. Thus, the
"original Grand Theft Auto" was born.
The
next time a misinformed GTA/casual gamer walks up to you and shoves
GTA in your face and bad mouths the old school Nintendo, you can calmly
and intelligently educate the person about the 8-bit's own killing machine--in
fact the only port of the first controversial game on home system. While
their jaws are down, give them the old 'one-two' and go on to tell them
that it could be argued that Rockstar North borrowed a large portion
of the series' renown gameplay ideas as inspiration from an NES game!
And it's certainly true.
"Death
Race" is the grandfather of video game controversy and sick digital
mayhem. It's time we remind the masses of the fact.
Head-to-head
comparisons between GTA 1-3 for the PC and "Death Race" on the NES:
 |
 |
|
Running
over pedestrians; [they] are armed. Very addictive.

|
Ditto.
Pedestrians are armed and similarly casually stroll along. Also
an unhealthy addiction.

|
| Gameplay,
when after upgrading car engines, is very smooth and very fast.
Tries to be realistic and simulated by allowing skidding, actual
turn radius, and sensitive driving mechanics affect movement. Damage
reflects upon vehicle's performance. |
Automobile
stick-shift-like physics. Ditto. |
|
Take
too much time and a helicopter will come, follow suit, and shoot
you on the spot.

|
Have
too many badges and a police helicopter will follow and shoot.

|
| The
thrill of being chased! |
Ditto. |
| Mission
based: collect all of the scattered flags to reach the exit. |
Mission
based: complete errands to open up sealed parts of the cit(y)ies. |
| Final
level is held in New York City. |
GTA3
takes place entirely in Liberty City, an all-too obvious play off
of NYC and the Statue of Liberty. |
| Top-down
view. |
Ditto
for GTA1-2. |
|
Obstacles
all over the place that block car's path. Rocks, buildings, etc.

|
Obstacles
all over the place that block car's path. Street signs, trees,
environment, etc.

|
|
Hard,
hard, hard! I was unable to pass the New York level without restarting
a dozen times. Which adds a lot of replay value.
Tip:
To win, I basically chose to upgrade my chasis at every chance
I got in the armor department. Memorization of maps for flag placement
is almost a necessity.
|
Relatively
moderate challenge. Replay value of just driving around is through
the roof. |
|
Guns,
guns, guns! Weapons of
mass destruction, too.

|
Large
assortment of weaponry, including but not limited to machine guns,
flamethrowers, baseball bats, and shotguns. WMD's include rocket
launchers.

|
|
Upgrades
for vehicles, such as improved tires and engines for enhanced
speed. Repairs can be made, also.

|
Upgrades
for vehicles rely on carjacking, specs affect movement, and special
cars are unlocked after doing certain missions. Repairs on automobiles
can be made at garages.

|
|
Levels
include: San Diego, Phoenix, Denver, Houston, New Orleans, Chicago,
Raleigh, New York. Uses US map as stage select.

|
Levels
include: San Andreas, Liberty City (NY), Vice City (Florida) Uses
US map as stage select.

|
| Rage-Releaser
without committing the real-life act: Fairly high, although
the aforementioned difficulty may leave you at the end with more
rage than you began venting. |
The
GTA series has it up over "Death Race" in this category
for one big reason: carjacking. |
|
Explicit
dialogue text in-game.

|
Extremely
vulgar and violent dialogue.
|
| Sound
department: 1980's-style beeps and bloops |
7
full CD's of 1980's soundtrack (Vice City) |
I'll be frank, "Death
Race" hasn't aged very well, except in regards to the universal
instant-fun accessibility at first. Just take a look at all of the inspiration
it gave to help produce one hell of a series of games though. Grand
Theft Auto may have the technology and superior sound over "Death
Race"'s base gameplay, in this the winner is clear. But nevertheless
all of the blood-thirsty NESers out there can at least say they had
the chance to run over little 8-bit people... again and again... causing
them to come apart into even tinier pieces. This is gaming history:
pure and simple. I suggest tracking down a copy for collecting sake.
These carts happen to be a tad on the rarer side. If nothing else, "Death
Race" is a fantastically gruesome way to count down the days until
the next GTA installment.
*flyer
from coinop.org
