[Beware! These are games that star penguins. Vicious penguins.]



Publisher: Konami
Genre: Arcade

Released: 1985

Antarctic Adventure is a really quirky cartridge, to say the least. Produced by HES in Australia and in Japan by Konami, it is only available in North America via pirated multi-carts. I, myself, own one of these pirate carts that have the game because, if I'm not mistaken, it is one of the more common titles to be included in them.

Konami developed a lively little penguin title here with an even jumpier rendition of Swan Lake playing in the background to set the mood. After determining the level of game speed on the "play select" screen, a penguin -- you, Mr. Penguin, begins on the continent (at least I think it is a continent... damn mental block of biased elementary school history classes! When will you people learn the answer isn't always "Christopher Columbus!") of Antarctica. The individual points on the map translate to stages that play out behind the perspective of Mr. Penguin's back, similiar to Contra's 3-D/third-person levels. Mr. Penguin wobbles around Antarctica's many snowy regions, through hairpin turns and a couple of obstacles (it's really not exciting as I make it out to be).

The little guy can pick up flags and jumping fish for extra points as well as spinning propeller beanies along the way. Sometimes Mr. Penguin has to jump openings in the snow and move around the troublesome amount of seals that block the way. If he arrives at shelter before time runs out, Mr. Penguin then goes on to mount a particular country's flag on its roof. Why? Well... Why not? Apparently Mr. Penguin's got nothing better to do.

As simple as all this might sound, I got strangely addicted before I even knew what hit me. Here are a few warning signs that should tell you right away you've been playing too much of Antarctic Adventure.

.....You go out to a frozen pond that has hazard signs warning the public not to skate and try to flap your arms over the many watery openings.
.....You really, really obsess over seeing the film version of the Nutcracker starring Macaulay Culkin.
.....You begin to think you're a beautiful and plump ballerina, and so you prance elegantly around the living room floor.
.....You put the game on pause and go to a local dance hall and insist waving your right arm is the latest craze.
.....You run on people's lawns and steal whatever flags they may have waving outside.
.....You climb up on top of random people's ranch houses, plant a French flag on the roof, and then noisely hum "La Marseillaise."
.....You suddenly cancel your vacation to Disneyland and reschedule it to Antarctica.
.....You write a list of warning signs online telling people you've been playing way too much of Antarctic Adventure.

If any of these signs appear during the game's ten levels: immediately turn the game off and lay down.

Tips/Codes:

None.

 


Publisher: Konami
Genre: Beat 'em Up

Released: January 1993

Batman Returns (based thereon the Tim Burton film of the same name) is unquestionably a decent and ambitious brawler for the NES. I say this knowing there is a sizable amount of small flaws that slowly pile up (it pales in comparison to SunSoft's Batman). But still yet, it's got 'spunk' and plenty of graphical flare to amaze and look past the bad stuff.

The film [and video game] starts off at the city's annual Christmas tree lighting ceremony that is being conducted by the mayor of Gotham City (played by Christopher Walken). When suddenly, popping open of oversized gift box props, the notorious Red Triangle Circus gang busts out in front of the crowd of spectators. Batman is signaled.

Batman Returns is without any doubt the greatest NES title to carry a Christmas theme. I mean, really, how much better can honest-to-goodness beat 'em up gameplay strung along with a storyline taking place during the holiday season get? You kick ass in the name of Christmas! Batman, will you marry me?

Look it's Danny Devito; the guy from Taxi! He's not a wise crackin', tough taxi boss this time around though. No, far worse. HE'S A PENGUIN! The Penguin. Now ladies and gentlemen - Now we have the all-time greatest holiday game on our hands here.

The premise is Batman has to clean up the mess Penguin left behind at Gotham City in a slew of fighting stages; and boy are these stages truly dark and disturbing, reflecting the true noir nature of the film (and its director).

Later the player is put into a truly awesome Batmobile level full of clown kamikazes and a fleeting circus train. Can't forget to mention the battle of the Rubber Ducky, either!

Hell hath no wrath like rubber ducky.

At last, after all of that mayhem, Batman finally finds himself inside the core of the Penguin's sewer lair. To quote a one Drake Mallard (Darkwing Duck): "Let's get dangerous!"

Much to my disappointment, the legions of penguins waddling while carrying missles strapped to their backs is missing from this important scene. No matter how much the Caped Crusader messes up the Penguin, PETA has really won this battle, Batman. I really wanted to bust up some penguins, man--not just the fat guy. Ah well.

The Penguin arms himself accordingly to the movie by holding his patent deadly machine gun-fire umbrella. He can also fly above Batman and drop a string of explosives. Your best bet is to wait for clearance from the dropping bombs when he's aerial and use the grapple hook. Hopefully you chose to save a few batarangs before the fight for when he is roaming the ground and open to attacks.

Conclusion: Needs more explosive penguins.

Apparently there's also a better ending to the game if you survive all 16 stages without using a continue. Yeah, exactly. I'll never see it either.

The "bad" ending is more than enough and pretty nice as it is. Through magical voodoo programming powers Konami added in the ability for the player to control the penguin (top right pic): "A" is to move its beak and "B" for it to blink. I must be very easily amused because I couldn't stop flapping the beak for at least fifteen minutes or so. Touche, darling. Lovely. Simply gray poupon.

Tips/Codes:

Stage select - Enter password: Y*31 21 3191 11. The first level appears but now you can use controller 2's Left and Right directional buttons to select which stage you care to visit.

 


Publisher: Konami
Genre: Platformer

Released: 1991

God, I must say Yume Penguin Monogatari is one hell of a game. Konami really outdid themselves on this doozy platformer. Everything is so God damn bizarre that it was love from first sight.

The story goes Penta (Player 1) eats too much and therefore turns into an overweight, little male penguin. This doesn't go too well with Penta's girl, who seems too stuck up for my taste. She dumps Penta on account of his bulging stomach and becomes 'nice nice' with Ginji--the pimp-looking penguin who wears a top hat and shades. The levels that then play out involve Penta's attempt to lose weight and get across enemies hired by Ginji in a certain time limit. When he reaches the end, Penta calls his penguin dear to report back. Diet drinks and other items help to keep Penta's weight down in order for him to perform more elaborate and powerful moves on enemies. The more Penta eats, the fatter he becomes, and the slower/weaker his attacks become. There are precisely 7 levels (yep, including the coveted "ice stage") and each of which manage to be fun, unique, and often humorous on their own. Bravo, Konami.

Yume Penguin Monogatar is a very novel idea indeed, and the best penguin-starring game for the Famicom hands down. Play it by any and all means necessary.

Penta needs to try the Atkins program or maybe Lucy Roberts.

(For more information about this title, visit: kalevan's tavern.)

Tips/Codes:

N/A

 


Publisher: Konami
Genre: Shooter

Released: 1992

Behold Parodius: the greatest shooter for the NES! Well, at least the best one that most NES gamers know about. The reason for this obscurity is due to its PAL-only release, meaning it never reached North American shores. Just because it never made it to NTSC format doesn't insult the quality inside of this title, though. Superb graphics and effects, spot-on control, a great deal of creativity (for an otherwise dull genre), and an inherit sense of humor all aid to bond the scope of this breathtaking shooting adventure.

Pick the penguin ship, and a-go-go-shoot-shoot away to blissfulness in Parodius!

Tips/Codes:

Full power - Pause the game and press Up (twice), Down (twice), Left (twice), Right (twice), A, B, A, B.

 


Publisher: ASCII
Genre: Arcade

Released: 1985

Penguin-Kun Wars may not be the most impressive technological achievement of the century, but what it lacks in polish it more than makes up for in fun factor and incredible satisifaction of whacking furry animals with rubber balls.

Basically, a penguin--in my case, "BOB"--has entered a tournment in which the rules state whomever winds up with fewer balls on their side when the timer runs out wins, or whomever manages to get all of their to the oppent's side automatically wins the set and receives a perfect score. Seems simple enough, eh? It is and remains the number one factor that keeps the game addictive enough to want to progress further. It's the sort of game that has you thinking "Okay, this is the last match!" for ten consecutive times in a row.

Early on things are pretty calm, so it's best to get some techniques down flat. I don't mean to downplay Penguin-Kun Wars in any way, because more than just a sprinkle of strategy is involved here. The best way to succeed is to never underestimate the other guy. Always try to deflect incoming balls at all times. Use the projectile that appears mid-playing field to send balls quickly flying to the other side. And the essential key to winning is "stunning" the other player for a few seconds by striking them with a ball. Later in the game these innocent, cute critters can turn into raging bastards and pound you over and over again in the head with balls so that when you recover from a hit, you wind up back on your penguin ass again. They can be vicious SOBs if they so desire. That's the sign it's time to play dirty in order to win. When you knock one of them down, immediately pick up another ball to send its way for a double hit while alternating the main task of ridding yourself of the other balls. Continue this back-and-forth motion until you're through with all balls.

War is hell.

A series of bonus games break up the monotony and teary-eyed competitive nature of the tournament.

The first bonus area of a bracket is much like Arkanoid, or a game of air hockey versus the computer. Often two or three rubber balls are in motion at the same time. Timing the impact of the ball on your paddle, you can press either "A" or "B" to deliver a faster deflection.

The second is a whack-a-mole type game, only now with the intention to use balls. This can become more of a luck scenario than anything else. Bombs are constantly being regenerated, meaning there is no possibility of running out.

The third and final bonus game deals with bombs. The longer a bomb stays on a side, the greater the chance it'll soon explode.

Once the current bracket is won, you will enter another set of brackets. These consist of typically the same sets you've had before, except for new randomized elements like the addition of bombs and a paddle mid-field during the traditional matches.

I've just begun describing the brillance of Penguin-Kun Wars. I order you to somehow track down a copy (by the way, this title is commonly placed in multi-carts just as Antarctic Adventure) and play for the good of the penguins around the world. They deserve it. BOB SET AND MATCH.

Tips/Codes:

N/A



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