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In today's moderately form-over-function gaming
climate where the Madden's and sequels rule
the market share, it appears that some of
the diverse qualities of the now multi-billion-dollar
industry have been replaced with "sure-fire"
hits and developers are using the old "safety
dance," using the tried-and-true formula
with their gaming series. "If it ain't
broke, why pay to have it fixed?" One
of the inevitable causalities of this mentality
is personality.
Now you might be looking at this piece's name
and thinking how personality of something
like terminology has lost touch with game
players. Perhaps it's because of the fact
that the mainstream staple in which the hobby
has a solid footing in that has caused this
stop, or maybe it's because these technical
terms have been around for so long and used
so often that they have simply become the
norm. Whatever the reason, I believe it is
safe to say that some of this so-called personality
of video gaming has been forever lost. No,
I don't mean entirely the games in and of
itself (some series have more than enough
attitude)--I refer more to an actual aura
of abstractness that ceases to exist amongst
the large, detailed storylines and full-color
manual pages that articulate each element
of the game to a tee. The most revealing of
this change is in the games' and industry's
terminology or vocabulary. Allow me to reiterate.
A CD is a
CD is a CD. Of course to get more technical,
the Dreamcast used a patented GD-ROM system
to avoid pirate copying (hah). Playstation
2 uses CD-ROM and now more often DVD-ROM for
more storage. GameCube works in a Mini-Disc
format, but it's still just a spliced CD version
that can hold more data. The basis of all
this is they all look the same and basically
work the same way.
Back in the
heyday of the NES, a game was something more
-- a cartridge (cart), game pak, etc. Less
"educated" gamers (and their mothers)
would refer to the games as "videos."
Still in some parts (such as in PA) we even
called them "tapes." Sure beats
plain old "CD-ROM," doesn't it?
Therefore,
what is the point? Well, the point being is
when a region can, from the ground up, name
its games whatever it chooses based simplistically
on its format medium, the allotted gamer base
thereby "feels" more attached to
the medium. In short: the medium is personalized
and given more leeway to winning a loyalty.
This is only one of the smaller examples of
'personal touch' that will help prove my argument.

CHARACTERS
I think of
all the categories in this article, characters
have suffered the most from this loss of 'gaming
personality'. Player One has been replaced
with predestined names (not to hint that the
NES didn't do the same thing, it's only done
at a greater amplitude). Characters are more
complex, more well defined, and yet less easily
recognized. While this may not be a bad thing
at all, in some valves it's a terrific thing,
it just feels like the simpler times when
the boss didn't have a name but you damn-well-knew
who he/she/it was--a "bad ass"--is
long gone from action and adventure titles.
From the large tentacle-equipped aliens to
the tough-looking, smirking, with arms crossed
brawler baddies: the more accessible, and
flat-out more fun, elements of the past have
all but disappeared. Instead they now have
feelings. Emotions. Don't get
me wrong. I'm not hating on the RPG genre
either but instead those adventure and even
action games that seem to have adjusted to
these unwelcoming qualities. It could be just
wacky ol' me talking now, but I do believe
that a one-screen story depicting ninjas kidnapping
the president sounds peachy keen as long as
the action is intense and ninja-infested.
I don't care about plot twists - not in my
platforming games - especially if (and by
"if" I mean 65% and up of the genre-based
games don't meet this criteria) they do not
have the titillating play or control of action
to match all those eye-popping cinematics.
Many modern series, like Sony's "Ratchet
and Clank" or "Jak II," are
more focused than ever on name recognition.
When the PSOne first debuted, a gamer couldn't
not have heard of Crash Bandicoot. Was it
ever a Sony-branded mascot, though? Nope.
An independent developing group, Naughty Dog,
was responsible for the shaggy bandicoot,
however it was nonetheless luring gamers to
the system by the character and his name.
While we're on the subject, Nintendo has practically
stayed afloat on this whole strategy, with
the odd unique release here and there. What's
the problem then? Well, as I just mentioned
Nintendo, I'll give them a hall pass and admit
they've managed to handle their successful
franchises in amazing, bold ways (the "Legend
of Zelda" saga is a perfect model to
look at) but for the most part, in these strictly
name recogntion games, personality has becomes
apart of the name and vice versa. The "Tomb
Raider" games started out as revolutionary,
commercializing the busty Lara Croft to no
end. Now take a look at the series. Tired,
boring, repetitive, and solely on life support
because of its popular name. The method for
judging a really good game in terms of high
profile titles is to try to imagine if the
acclaimed character/s was/were removed, and
unbiasedly ask yourself: Would the game remain
to be as fun or amazing as it is without him/her/them?
Most of the time, the game would not be. Does
this sort of business approach hurt the industry?
No, just take a look at this year's E3. Does
this hurt the game players looking for something
more and fresh? In my belief, yes.
NES HISTORY LESSON 101
- "King Koopa" became known as
"Bowser" to give him more
of a "recognized" title to which
that name has been associated with the mega
popular (and best selling) franchise series
[Bowser gives the character more appropriateness
in order for him to cameo in the multitude
of sequels as well as the tried-true formula
spawning grounds that have led to Mario
Tennis, Golf, Pinball, Parties, and beyond]
- "The Princess" became "Princess
Toadstool" became "Peach"
for ultimately the same position, beginning
with the release of SM64 in the US

SEMANTICS
Earlier I
made the comparison of a "CD is a CD
is a CD." This is important to note also
in a hardware correlation. Nintendo, wanting
to avoid any relation to the fallen Atari
or the then bad word "video games,"
christened their flagship the "Nintendo
Entertainment System," a powerful toy.
Later on, especially in this lazy dialect
country of ours, a shorter way of mentioning
the Nintendo Entertainment System was an inevitable.
[A good way of looking at this is the online
community of fansites. How many of them use
the full name? Zero. I could just imagine
the mail I would receive if I had given the
URL http://www.nintendoentertainmentsystemplayer.com
to this site.] Back in the day, though, the
"NES" acronym wasn't nearly as popular
(or even existent) as it is today. Then referring
to the system as "The Nintendo"
caused no confusion, for it and the Gameboy
were the company's only offerings. When in
'91 the Super Famicom hit America as the Super
Nintendo Entertainment System, the "Original
Nintendo" label replaced the former.
Console ages later, after Nintendo's lengthy
resume, the phrase "First Nintendo"
has seemed to replace "Original,"
if only in my part of the States. As the popular
old school sensation hit experienced players
and they returned to the console as collectors,
a number of other names were contrived --
specifically two: the "Toaster"
or "Top Loader," depending upon
the cartridge load of the model.
It is interesting
to compare and contrast the other console
manufacturers in the industry with that of
Nintendo's. SEGA most closely relates, beginning
with their own three-letter acronym, the SMS
(SEGA Master System), and becoming more liberal
with its names as time went on (Saturn, Dreamcast).
Sony was really the first to revert back to
the numbering process after the Atari crash,
referring to the first as the "PSOne"
and the current as "PS2." Not a
very elaborate, memorable system, is it? Again,
my point? It's the semantics of the thing.
When paved in the history books (or more importantly,
your own memories) what will appeal more:
a distinguishable name or a pattern of ascending
numbers? It goes to show anything and everything
in linguistics of gaming can ultimately be
very important. It's a matter of comparing
a generic mumble jumble label, like Game.Com,
with Waldo Geraldo Faldo from Family
Matters.
'Ya just can't.
NES HISTORY LESSON 101
- "The Nintendo" became "N-E-S/Nes"
became "Original Nintendo"/"First
Nintendo" became known to collectors
as "Toaster/Top Loader",
depending on models
- "Pad",
"Controller", "Accessory"
- "Control
Deck", "System",
"Hardware", "Console",
"Machine"

THE LUCAS
COMPLEX, ACE EBB SYNDROME, AND EXTRA GUYS
Following
close beyond the terminology of the system
is the elements of the software itself. There
are too many divisions to list when it comes
to specific game elements naming, but I think
you'll agree the two most commonly found are
"Extra Lives" and "Levels."
Growing up as a kid (how I sound so much older
than I really am), we called "continues"
- as in chances for the character to re-attempt
a task after dying -"guys." [e.x.
"How many guys do you have left?"]
Sometime in the natural progression of my
Zelda sheets being replaced with a Ralph Lauren
comforter and then back again to Zelda on
my bed, "guys" have turned into
"lives." The intellectual inside
of me wants to draw a wordy psychoanalysis,
that the loss of immortality and the realization
of progression through life, and acknowledgement
of death, has made alteration to my vision
of Mario popping up after a fireball as a
"lost life" instead of a separate
"guy." Either that conclusion or
it's my Roman(tic) Catholic upbringing in
blame for placing emphasis on life after
death than the Eastern philosophy of reincarnation...
as in, becoming another "guy." I
did precisely what I didn't want to do and
rambled didn't I? Damn it all!
Anyway, where
was I? It's surprisingly easy to lose track
of the stellar late '80s to early 90's "cool"
slang while tossing around hardware and software
terms. Dialogue is, of course, of the people
-- of our own tongue. What I'm getting at
with this is there happens to be one final
side of gaming personality: the actual gamer
himself. Precisely the same as you've seen
the personalized touches some use to call
different segments of games in certain fashions,
the out-of-game spoken responses to happenings
on-screen also heavily rely on the time period
you're playing during. A universal example
of this is winning. A player is afterall playing,
not only to enjoy the act, but to hopefully
(and ultimately) win. Of course there are
always those who are more... shall we say...
"comforted" or "creatively
poised" in allowing a great bellow echo
the halls when the final boss has been slayed
or after beating another player in a match
up (even if it's been the fifth time that
day). I refer to these outbursts as the "Lucas
Complex," from The
Wizard's Mattel Power Glove-wielding antagonist
game master, too often diagnosed as the "Ace
Ebb Syndrome" (AES) - it's very obvious
that kid (shudder, grown adult now) has much
more than esteem problems to overcome.* Besides
the creative cross-linking of curse words
developing a verbal splatter comparable to
a possessed child speaking in tongues, lingo
of the times affect your claim. Back then,
when the braces were on, the glasses thick,
and the hair slick there you were quietly
celebrating: "I mastered the game!",
"I met the challenge!", or "Rocking!"
sitting on the carpeted floor of the family
room next to a friend surrounded by empty
Ninja Turtles cereal bowls. Fast-forward to
today and you have the largest NES community
assembled, all online. This change from a
single friend to thousands of virtual buddies
you have never met in real life has added
(or taken away, whichever way you see it)
other new "vocabulary" to replace
the old. Such words as "pwned,"
in order to describe your wins, have become
the norm. Just goes to show that the evolution
is working. I guess as they say, with the
domain comes everything else. Or something
to that effect. I was never much into sayings.
Hmph. Not
a good way to end a report about linguistics.
Not a very good way at all.
NES HISTORY LESSON 101
- "Lives",
"Guys", "Hearts",
"Continues" (e.x. How many
guys do you have left?)
- "Boards",
"Stages", "Levels",
"Worlds", "Lands",
"Areas"
- "I mastered the game", "I
beat the game", "I dominated
the competition", "I met
the challenge!" to modern PC-literate
folk: "I pwned dis izschwat"
Have I missed something? Agree or disagree?
Mail me!
*If you, yourself, or a close one you know has
inflicted AES, please consult the proper counseling.
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