Back to the Shrine

 

Put your Jaws cart in the NES - you know the drill by now. Press the start button, smart guy.

You start off at harbor #1 (the first of two in the game) on the overworld map. Before moving, notice the junk at the bottom of the screen: score (obvious), shells, power lvl, and the current power (or health) of Jaws. What we'll be focusing on first are the shells. We need to collect 5 to begin with, and a lot more later on. So - let's now embark on our journey, shall we?

Move your ship about and explore around a little. Yo ho! Before you sail too far, a message will come up saying that you "Hit Something" or that you "Hit Jaws." Either way, you'll be taken to one of two underwater stages: shallow or deep.

Welcome to the wonderful world of under the sea. There be no singin' crabbies here, though, Ariel. The sea life of sting rays, jellyfish, and baby sharks glide across the screen - sometimes on top of each other. Okay, so I didn't say that Jaws was a "realistic" portrayal of the ocean [fact: chances are you will not die from touching jellyfish], but get used to this watery scene as you'll be seeing a lot of it from now on.

Now it's time to do that voodoo that you do so well: shoot, shoot, shoot. Press the B button to shoot spears at the enemies around you (don't worry about running out of them, somehow you have an unlimited supply inside your scuba suit). After hitting the rays twice, or once for the jellies, they randomly drop one of three items: a star, a crab, and a shell. The stars and crabs are only for adding bonus points to your score. The real treasure is in the shells. So start your collection now!

(NOTE: If you run into Jaws early on in the game, just make sure to swim away from him. It's not too hard to do, just watch out for other swimming fish. Don't even bother to fight him. You're not a powerful enough shark hunter yet. But you will be soon enough.)

During your deep sea encounters, you'll score points, many points. If you gain enough of these points from collecting items, killing sea life, or shooting at Jaws or baby Jaws, you'll be greeted with the bonus scene where you will take into the skies in a plane and bomb synchronized swimming jellyfish (where's the EPA when you need them?!). The more jellies you hit, the more bonus shells you collect.

Hopefully you haven't died too many times (if you have, I pity you), and by the time you reach the second harbor you'll have already collected 5 shells. Good job, sir. Now sail right into harbor #2 (look at the geography page for exactly where).

Congratulations, you've acquired a completely useless Jaws tracker! Really, there's no use for it since you can see Jaws's fin in the water when your ship comes close to him.

Anyway, for better or worse, you've got it, and you've also lost your 5 shells in the exchange (for reasons unknown, merchants in this game prefer shells over money - only in Nintendo!).

Now that you've gotten your nifty new toy, it's time for some more shell hunting. Uh, yay!

(NOTE: The next step is not required, you may want to skip it.)

(OPTIONAL) After scene after scene of swimming and spearing, you'll eventually have acquired 20 some shells in your inventory. Good. Make your way into harbor #2 again, and a submarine should mysteriously appear near harbor #1 (sometimes the placement is changed)!

The sub is the coolest thing you get in the game, so be glad you have it. Now in underwater stages you will have access to the "oh-so-neat," Captain Nemo-like abilities of firing missiles (instead of spears) or, by using the other button, you can drop bombs. Plus, if you get hit, instead of losing a life and having to start over, you'll just be degraded to your original diver form. Very handy dandy.

(NOTE: If you lose your sub, just look around a bit on the overworld. It'll normally appear in one of two places.)

(NOTE 2: This step can be skipped. The sub is not needed to beat the game, it's merely a little helpful in doing so.)

Now that you've obtained a sub (or not), it's time to level up a bit to take on Jaws (a good goal level to beat Jaws is around 4 or 5, though you can reach up to 9 if you want). When you have 3 shells in your possession, sail back to harbor #1 to raise your power level to 2. The next level requires 5, but you cannot simply go back to the same harbor, you will have to alternate between the two harbors in order to reach new levels (i.e. raise your level at harbor #1, then at #2, then back to #1, etc.).

When searching for more shells at the higher levels, you might think that the game is getting harder. Schools of sharks, up to 5, can come from two different sides of the screen, and jellies can appear in greater numbers too. There are also the rare incidents of rays swimming twice the normal speed! My one advice is to STAY AWAY FROM SHALLOW WATER! It's never good to have 2 sharks coming at ya, with schools of jellies flying around, and little room to move about.

Level 4 requires 7 shells and level 5, 10. If you want to get to level 6, it's another 15, and level 7 is 20, and so on. When you do get your power level up to around 4 or 5, it's a good time to begin your search for the big daddy. You know who he is. And you're finally ready for him!

So you've hit Jaws! Time to dance, fish face! When you begin, you'll start out in the boat. Press B or A, depending on which side Jaws is coming from, to throw bombs at him. When he hits your ship, you'll be thrown into the water and the final fight will begin.

If you've ever tried to take on Jaws at lower levels, you'll already know that he hardly took any damage at all from your spears or sub attacks. Plus, to top that off, when the scene's time was up, Jaws would gain 1/3 of his strength back when you returned to the overworld map!

Well, it's time for a little revenge. Since you're at a higher level, he's a pushover now. Just keep filling him with spears or attack him with the sub until his power is all gone.

RAD JOB, BRAH! YOU'VE BEATEN THE GAME! JAWS WILL NEVER RETURN AGAIN!

Oh no, Jaws returned again! Just like the stupid sequels!

This is the trickiest part of the entire game. If you did not power yourself past level 9 so that you could purchase additional strobes, you will only have 3 in your inventory to use - so 3 tries to hit Jaws, and that's it. What you have to do is line Jaws up to the top of the "mast" and then push A when he's just about touching the very tip of the mast (see the Tips page for more info). Once you hit A, the shark will come up from the water and begin spinning around. When you see his white belly, that's the time to push B quickly, and it should make a bloody hole into the giant fishy.

The game is finished. Go in peace.

The End.