Drugs and Nintendo!
Mike - 12/29/02

 

Before I begin on one of my most ambitious articles yet, I'd like to take this time out to say flat out that I have never done "illegal drugs" in any shape or form. Nor have I smoked one cigarette. I chose not to for many personal reasons. I've seen the addiction friends and family have gone through. Heard the stories of lying and stealing. Kids in my high school kicked out and arrested, now holding a permanent stamp on their record which CAN and WILL be a factor later on in life when they look for a job. I recall the strong words my cousin once muttered one night while stumbling for his pack: "Don't ever start this shit. It's the worst thing in the world."

I'm not a goodie two-shoes, and not posing to be any better for "SAYING NO." Hell, after spending so much of my time in the presence of smokers, I probably have acquired second hand, myself. Addiction problem? Check. It's called caffeine. Ever tried to suddenly stop the intake of coffee/soda/anything caffeine abundant for a period time? I have and gone through the withdrawal which closely follows that absence.

The Truth is we all have our weaknesses and ways to relieve our everyday problems and social situation.

 

D.A.R.E. was such a novel idea. Send a "cool", down-to-earth police officer (and carrying a gun on their person to bridge the awe) into classrooms statewide to waste 40 some minutes one day a week on drug and alcohol awareness.

At the end of the program, our class, in particular, was asked to write an essay on how we will live a drug-free life. Somehow mine stood out from the rest of the mindless dribble and went on to be the winner of the contest.
Scruff McGruff, himself, presented the honorable mention winners and me totally rad D.A.R.E. sweatshirts. I was then forced to read out loud my exceptionally bland writing (that only a seventh grade teacher could appreciate) to the entire gathered school community.

SCRUFF, MCGRUFF, CHIGACO ILLINOIS, 60652

It's nice to realize the millions, perhaps even billions, of hard earned money is going for such great support efforts that wind out being the butt of many of our jokes. I would go so far as to say some of the cornier advertisements PROMOTE drug usage. I'll leave you to figure that one out.

Go smoke a blunt, McGruff. RUFF! RUFF!

Videogaming was in a world of its own amidst all of the 80's and 90's anti-drug commercialist hubbub. Munching down on wild mushrooms in Super Mario Brothers was, in fact, encouraged (as we all know). NARC was more shooter than any kind of propagandic drug message. It wasn't until American Video Entertainment released the grade-A unlicensed game titled Wally Bear and the NO! Gang that the NES ever received awareness treatment. And, as you're about to find out, Wally Bear proved to outdo the usual awfully scripted government produced drug literature...to the extreme!

Brace yourself, as I have put my life on the line to bring to you, my lovely reader, the most in-depth feature on the Nintendo game Wally Bear and the NO! Gang currently on the internet.

AVE Box - Most excellent title screen of bossness

The game begins with some sharp, colorful dialogue between Wally and his parents. Wally skates off to begin his gnarly, free of drug, mad cool adventure. Skate across screens and prevent touching nature (flying seagulls and dogs) and its most ravenous wrath. Make it to the end of the block and head into the train station. Watch out, though. Trouble's a foot!

Ricky Rat? Pills? NARC! Let's save Toby by hopping onto a train car and single-handedly take out a drug selling gang, unarmed, without notifying the police. Sounds like a plan, Wal!

Skate past AVE's blatant advertisements and throw your drug-bashing frisbee of justice to knock out those villianous crack head rats!

Yeah! You dumb shit! Toby the 'tard! Toby the 'tard!

Are you hurt by my constant verbal harassments? That's good, because once you go against the NO gang, you go against fate. We can and will shellshock your whole family. Don't test us, turtle. Drug-free is the way to be. (Or else.)

Pedal your way to... the right.... EXTREMELY! Dodge the insanely uncool bad guys and take the subway.

Ricky the rat needs a-smacking to the extreme 9th power. You know what to do. Ignore the shameless game promotions and make your way to the end of the subway car.

It is good you earned the radio the honest way and did not steal it. Otherwise, I'd have to beat into you some fine moral reason, dear friend.

TO THE EXTREME.

I found the NO signs to be an overwhelming addition to this realistic situated, earth shattering game. Skate on, good dude, and deliver the pain of the anti-drug message to anything obstructing your path.

Quick! We must stop Larry and his liquor-licking lizards before it's too late! Hit them with your frisbee to ensure they won't drive or do anything else for that matter; for a long time. Excellent!

That's most awar-i-ni-sh of you! Thank you, Stevie, for the advice. As much as I like delicious candy, this man can be of no good. Trust no one.

Also, remember to eradicate every bird, dog, rat, and lizard you see. It's all a part of our master plan.

The second to last level, the sewers, comes on randomly and is the definite hardest part of the whole game. Avoid the drips of acid, totally high bats, and messed up lizards.

Woah! Witness the weirdest thing you have seen thus far-- mouth tobacco spewing, evil dude statue heads. Hop from platform to platform and pray you get by this tricky area.

You're almost finished the treacherous hike through the sewers. Skate on over to the second to last column from the right and exit this whack place!

You're now back on the streets. Your hardest travels are over with, just get over to the last building and you're home free.

AHH! Dejavu! More ugly wallpaper. Why are the drug fighters the ones who have such lame houses and refuse to wear pants? GOD WHY!?

=

We've come all this way only to find out our trusty NO gang has a bong resting atop their fireplace mantle. Most hideous a crime! Bummer, man.

AFTERTHOUGHTS

I wanted to commit a savage crime while playing the game. You see, that's what the programmers planned all along. No, not that you'll want to break the law, but be so disgusted with the game that whenever you have a run-in with drugs you'll remember this torturous exercise and maybe turn down any offers you receive.

Now, if only Wally could cure my caffeine addiction (with help from his extreme prowess) by such a method. Until then, Coca Cola can continue to eat my internal organs slowly, but, surely. Drink up!

Thanks for reading all of that (or skimming). Here's a fun puzzle for you to finish as a prize.