
Neo
Fami
By: Justin
Anderson
Pictures donated
by Game Soft
Inc.

| Origin:
Gametech makes the system, but the "FC
Game Console", the US edition, has the company name
of Yobo on it |
| #
of Games: N/A |
| Type:
Famiclone/Multi-Game Device |
SPECS: Size- 5 1/4" x 5 1/2"
x 1 1/2"
POWER- Input: 120v 60Hz 4W
Output: 9VDC 200ma
The Neo Fami is the newest Famicom clone to
hit the market, and probably the smallest (it
is small enough to fit in a mailbox).
The system is made by Gametech, no stranger to the Famiclone
market. Recently, Yobo, though Game Soft Inc, has brought
the Neo Fami to the US as the Neo FC Game Console.
 
The tiny size is the first thing of note.
The specs above give an idea of just HOW small the system
is. The system is also incredibly light, barely weighing a
pound. The case is in black(the Neo Fami was available in
black, and a red/white Famicom color scheme), with Yobo's
name behind the cartridge slot. Both buttons are transparent
white, and in one of the nicest features I've seen on a console,
the power button lights up bright blue when turned on.
 
Okay, so it's a Famicom compatible system...
so, what makes this so special? Well, decent AV output alone
makes this system great. The Famicom lacked AV, the Famicom
AV(top loader) is very hard to find, and the top loading NES,
in addition to being expensive, lacks AV.
Note: AV output is excellent even with
the included cables. Unfortunately, the higher-quality cables
made by Monster and Acoustic research will not attach due
to their larger, bulkier end shielding. Unless you wish to
cut away at the surrounding plastic on the unit of course...
I may see if Radio Shack carries gold-plated couplers to extend
the slots. If you ask me, AV was better than the NES can do.

The system includes two controllers. Roughly
the size of an NES controller, the feature the standard turbo
and slow functions. The controllers are very good for non-Nintendo
pads.
Famicom support is very nice. Fit nicely,
worked nicely. My one and only Famicom cartridge, Lord
of King (Astyanax), which has a larger cartridge
housing than most FC games, worked without problem. That may
be fine, but why would NES gamers care? Well, Yobo has manufactured
a 72-60 pin converter for the system(and any Famicom) allowing
full NES support.
How good is the converter, and NES support?
NES support was just as good. Mighty Final Fight worked
without problems. Athena, which hasn't worked in my
NES even after replacing the connectors with new gold-plated
connectors, worked just fine. Out of 53 games tested, 47 worked
without hassle. The other 6 wouldn't work in an NES either
as the contacts were far too corroded. Oh well, that's 6 dead
games to replace(actually, I replaced 2 of those games, the
replacement carts worked fine, so bump that working total
to 49). As long as the game is in working condition, the game
will work on this system. I have yet to encounter compatibility
issues, even with Rare Company games, which are known for
their hassles with a disabled NES lockout chip.
PAL games are supported on this system, as
the lockout chip pin in the game goes to a dead ground point
in the converter. The system itself has no lockout chip.
The Game Genie will work on this system, as
the converter sticks the pin connector up far enough to not
worry about the thing not fitting, unlike the cartridge slot
on the toploader. Other such devices should fit without hassle
as well since there is nothing in the way.
The included adaptor holds onto the game tighter
than it fits into the system, so removing it is easy. The
adaptor has no handle, but attaches to the cartridge tighter
than it does to the system, so removing it is easy. You must
remember to face the cartridge label back, however. I opened
the converter. It simply leads the extra pins to dead ground
points.
The only downside is that the controllers
are the standard 9-pin Genesis type, meaning that the Zapper
and other accessories will not work... yet. Game Soft will
have a controlelr adaptor cable available soon to allow the
Zapper and others to work(and as a side note to anyone still
playing Gyromite, these controllers will not fit in
the cradle, so you may want to wait for that adaptor). And
while the NES controller adaptor has yet to see release, those
wishing to play Zapper games will be able to use the gun from
the Super Joy III. Though any
Famiclone gun that uses the 9-pin connector should work as
easily(though I have no way of knowing whether each gun works
or not).
The system lacks the bottom expansion port,
though that didn't do anything anyway. As to Famicom Disk
System support, the cartridge slot sits far enough back to
prevent the RAM adaptor from blocking the power buttons. The
FDS works with the system without problem.

Now here we have the guts to a Neo Fami. Pulling
off the 4 rubber feet uncovers the screws. Remove those and
lift off the bottom to reveal the guts, attached to the top
of the case. There are three main components- NES-on-a-chip
(center) with 60-pin connector, AV outout/power (rear) and
controller/switch board (front). The power button itself is
a large piece with the LED inside and fit around a pole to
slide, held in place by a screw which stops it from sliding
off.

Removed and turned over, we can see better
the top components. While there is hot glue, all the components
are soldered. They did a good job, all things considered,
though as we can see, lacquer spots and solder residue remain
in places.
So can I recommend this system? Yes. It's
a decent system. It was worth it to me to ditch the hassles
of faulty NES pin connectors, at least.
-info, all scanned, and camera pictures for use on NES Player
only
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