
 
| Origin:
Japan |
| #
of Games: 1 |
| Type:
Game Cart |

Back of Cartridge
Introduction
------------------------------
Most
pirated games, whether or not NES collectors care to admit
to, aren't all too great. (Total crap, in technical terms.)
But, once in a blue moon, there's that special rare cart that
makes you feel good to have shelled out the dough for.
Super
Mario World is such a game.
The
crew of pirate programmers behind SMW were presented with
a large task when they took on this project. However, I feel
they did a fantastic job of recreating some of the classic
SNES title, blending almost-accurate sound bites and pretty
detailed graphics. The game's physics and the various "programmed
tricks" (like flying) were also brought into the pirate
very well. Although the game only went on for 4 worlds, many
of the levels from the original cut off, the game's feel and
overall presentation is impressive (considering this is a
pirated cart).
CLICK
TO ENLARGE WORLD MAP

Download a Complete Map, Courtsey
of Ben Boldt, a visitor to the site.
Super Mario World Played on Television

Title
Screen, Ghosts Out Tonight,
Rhinoplasty, Ghost
House (Enter), Ghost House
(Exit), Morton Koopa Kid,
Lemmy Koopa Kid, World
4 On Map, Fence Climbing,
The End
Screen Shot Walkthrough
------------------------------













Bosses
------------------------------
 |

Renzor
|
 |

Morton
|
 |

Lemming
|
 |

Renzor
|
Changes
------------------------------
- World
1 Boss: Iggy (Original SNES) is Renzor
- World
4 Boss: Ludwig (Original SNES) is Renzor
- Bullet
Bills in original replaced with flying flames
- 76
stages in Original SNES version, 19 in NES pirate
- No
color switch blocks or Star Road
- 2
Yoshi Houses
- Yoshi
Houses give 1-up
The Ending?
------------------------------

What a waste!
There wasn't even a boss fight at the end! Oh well, it was
nice while it lasted.
Unfinished Game
------------------------------
But wait! There's more! Benjamin Boldt took
a look inside of the game's code and found out there's much
more to this game than what meets the eye. Here are his findings:
There are also many more levels after the
"end", but the farther you go, the more incomplete
they become. All the rest of the levels are there - there's
even a bowser at the very end. He doesn't do anything but
fly around, though.
If you look in the image banks of the ROM,
you will see many images not used in the game. This is very
cool to look through. It shows that the game was ALMOST finished,
but they had to stop it up at level 4. I would imagine that
they hit some sort of deadline.
By hacking save states, you can access all
the different levels. The map is also incomplete; as you can
see there is just a little bit of gray area before Bowser's
entrance. Also, Bowser's entrance is not actually there yet,
but I pulled it out of the ROM image banks and placed it on
the map where it was likely to go. Everything other than that
is made of actual snapshots of the ROM running in an emulator.
Even the strange glitching in the bottom of the forest on
the map
Hidden Levels
------------------------------
Missing Level 1. 1.x is for the first
level after the end, 2.x is the second, etc.

Missing Level 2. Level 2.x and higher
have few or no enemies.

Missing Level 3.

Missing Level 4. Level 4.x is another
Yoshi house. It also returns a free life each time you enter
it.

Missing Level 5. As you can see in
5.7, you can walk on lava and it won't kill you.




Missing Level 6.


Missing Level 7.


Missing Level 8.
Fourth pic down shows an impossible jump. You would have to
fly to get over it.

Missing Level 9. It appears that there
is no level 9.x. I tried several different ways to get into
it, but could not. I know I've gotten into it before, and
it is different from all the others. It corresponds with level
number 1a in hexadecimal.
Missing Level 10. Second pic shows another impossible
jump without flying.
Missing Level 11. Second pic shows
some strangeness. It appears to be some debugging code that
was left in the game. You can not get down from there.

Missing Level 12.


Missing Level 13. Pic 1 shows bowser
flying around. He turns his head as he flies so
he always looks at Mario. Pic 2 shows some glitching as Boswer
lowers into his machine he's flying in.
Game Genie Codes
PEEZGEYA - Start with 1 life
IEEZGEYA - Start with 5 lives
ZEEZGEYE - Start with 10 lives
GOEZGEYA - Start with 20 lives
ZUEZGEYA - Start with 50 lives
LVEZGEYA - Start with 99 lives
SUNXSUVS - Infinite lives
AAOXXIPA - Infinite time
(Credit goes to Ben Boldt & Tony "Codehut"
Hedstrom)
In Closing
------------------------------
SMW, as you have
seen, is not your usual NES pirate. I would pick it up if
I'd ever see one up for sale. And I'm sure any other NES fan
would, too.
One question
still remains though. Why did the developers choose to leave
so many of their levels out? The world may never know.

-info, all scanned, and camera pictures for use on NES Player
only
|