Once upon a time there was a company called Color Dreams. They manufactured unlicensed (crap) NES games that close to everyone despised.

For reasons unknown, the company started work on a Bible game, which became a semi-hit. The Color Dreams name was changed over to Wisdom Tree, and they then focused on making only Christian video games. Unfortunately the next batch of such religion games were received badly. And so for a slim period of time, Wisdom Tree tried to change their image, once again, in order to attract more audience. Biggie's Alley was going to be the first step onto the company's latest style.

Notorious BIG grew up in the Bronx and, as he grew older, began to hang out with the wrong crowd and started to deal 'illegal substances'- drugs, to you and me. After a few visits to prison, Big knew he had to make his money elsewhere. His friend Sean "Puffy" Combs realized Big's unique voice and listened to him rap. They began immediately on the first CD to be released on Bad Boy Records; a company run from that same drug money. On track 10 of Biggie Small's first tape, he mentions: "Super Nintendo, SEGA Genesis..." These were the same words heard from the Wisdom Tree building coming from a maintenance worker's boom box. The "budding developers" agreed upon that this new hot controversial rapper was going to be the one who sets Wisdom Tree mainstream.

Or they thought it would work like so.

Development for the game started as soon as Biggie's associates received pay and agreement for the necessary on-screen music promotion. Wisdom Tree focus was to make a standard light gun shooter, via the NES Zapper, while adding characters and urban predicaments such as: the D.E.A, West coast rappers, cops, and Puff Daddy. The whole creation process went smoothly and within five months, Biggie's Alley was a reality. Everything was going great until the night before the game's official public release.

Mark Vanilla (head of Biggie's Alley) recalls his vision he had at night telling him to stop production. "It was like a huge, sparkling-gemed figure came to my window and said: 'Vanilla, why art thou going against me, punk?", Mark told us. Because of this revelation, he called each member associated with the game (all three people) and told them about his amazing vision. The game was scrapped and Biggie's Alley never saw the light of day.

Instead, Wisdom Tree did a rehash of an older game and released another religious software entitled Sunday Funday, overnight to replace the forgotten game so to "please" God. Weeks later, found in a police report, a newspaper printed a story about the tough "rap lord", and founder of Death Row- a hip-hop record label, Suge Knight and his late night encounter with Vanilla Ice in the streets of the Wisdom Tree worker's very street. When asked if it was possible that Knight was maybe his so-called "vision", Mark replied that he had no comment on the subject making note it was indeed "God".

 

*Note: If it isn't obvious enough, these games are completely fiction and have never been discussed as REAL game titles. Nintendo is in no way involved with any games mentioned in this section. It's all in good fun.