:Guides

Walkthrough-Zone D

Some helpful advice from Gadget. She's smart and has a nice figure (for a mouse), what a combination!

Zone D

The challenge is greatly upped because of this zone. It still is not hard, but there are some tricky spots to look out for. And a wopping five new enemies are introduced in this stage!

The first thing to look out for is different colored crates. They are really hidden enemies! When you get close to one, it will spring up. Wait for it to be midway in the air and then throw a crate. You can dodge most of these, so don't bother hitting them. Just take it slow.

You will eventually get to the jack-in-the-boxes. Drop to the bottom, stand a good distance away (so not to trigger it to life), and throw a crate its way. Continue on, do the same for the next single jack. Pick up a crate and go to the next screen. There are two jacks here. Use the crate you have on the first, and the crate on top of the wrapped toy for the other.

Look! Another new bad guy! This spinner toy can be a pain if you don't know what you are doing. It slowly spins sideways for some seconds, then drops down left to right a few times. If you are below him when he stops spinning, you will get hurt. To make sure this does not happen, throw a crate at it when it is not spinning. This will cause it to spin faster than normal and offers some time for you to cross underneath. Lightly jump on the floor below him and cross. Another stands in your way. Remove the crate directly to the left of where it is spinning then use the same technique as with the last spinner.

Go through the hole to the next area.

Two more new enemies coming up.. carpet rabbits and muscle birds. Carpet rabbits set a pattern stream of moving carpet that will cause damage. The first rabbit is a sinch to get by, just jump over it and it will run away.

Head to the top platform. Two more carpet rabbits are up there, so be ready. A good strategy to use is to throw a crate while moving onto new screens. That way you can nail the rabbits without having to deal with the carpet waves. After dealing with the two rabbits, a muscle bird proudly struts at the end of the platform. This guy takes two hits to take out, so just drop down a level and avoid him.

Can you recall what Gadget said at the beginning of the stage? You were too busy staring at her sexy tail, weren't you? Sighs... well, the next part of this area can be a real pain to get through if you do not know what you're doing. Grab a crate, inch your way to the end of the first purple bar (see pic), stand underneath the off/on switch, and throw the crate upward. It's off! You are now free to move to the next screen without having to worry about the dropping metal balls.

Don't jump off of the first silver platform to the second! You will land on the switch and trigger the balls. Instead, leave the crates found on the first platform intact and simply walk off the edge. You won't fall of, just drop down to the second floor and don't have to worry about those annoying balls.

The third, and final, platform is an easy one now that we know how to work the switches. Walk on the switch (it will then turn on), go to the crates on the left (an acorn is hidden under one), and throw a crate to switch it off. Move over a screen and to the next area of this zone.

Uh oh! A lone jack-in-the-box in the way and not a crate in sight. Trigger the jack to life and wait for it to flop back and forth. After a few seconds it will drop down inside the box. Quickly move your way over it.

See those purple bars? That is really one giant firecracker. Run, without stopping, and jump onto the next platform.

Read this closely: Pick up a crate, time the first spinner but do NOT hit it with your crate! Carry it under the spinner while it is slowly spinning. You can do two things with this crate.

1.) You could use the crate on the second spinner when it is not spinning. Again, lightly jump underneath the second spinner.

2.) You could time the second spinner the same way you did with the first. Then carry it up with you to hit the only enemy crate on the second box.

If you used the crate on the second spinner (1.), run past the baddie when it is just about to spring up from the ground.

More enemy crates after walking onto the right screen. You can drop down and avoid both of them. Continue to walk across the at the bottom. One final crate stands in your way at the very end. Dispose of him and travel inside the hole. Boss time!

ZONE D BOSS

Robot

Difficulty: Easy

Zone F