Name: MC Kids
Company: McDonald's
Crap Level: 9 out of 10
Red-Bunny Suits No
Name: Yo!Noid
Company: Domino's Pizza
Crap Level: 10 out of 10
Red-Bunny Suits Yes

 

Commercialism and acid. Undoubtly the perfect words to describe the games MC Kids and Yo! Noid. If you haven't played them for yourself, I'll explain in more depth. Take, for example, the enemies of the titles.

(On the left)- The first, a frozen bear-like creature that has, in my opinion, the scariest video game sprite of all time, originates from level two of Yo Noid!. Why are the eyes crossed and teeth (fangs) spaced out like so? And, please, explain his "Help, someone, I'm having a seizure!" movement. I don't know, but you should indeed fear for your safety!

The other character, from MC Kids, is a more "down to earth guy". Upon touching this walking gopher, health is lost. This may sound reasonable enough in a lazy programmer kind of way, but, in a game where you can land from a hundred feet fall and not be hurt, but the touch of snails, spiders, and gophers make you lose life; it makes you wonder about your own infiniteness in this world of ours. It has taught that jumping off of a ten story building will result in me bouncing off the hard concrete intact and immediate contact with nature brings along certain death.

Falling good. Tiny creatures bad. Which brings me to my next point: "Don't smoke crack."

It amazes me how both games have managed to have close to nothing to do with promoting any valid advertisement. If you're naive to think McDonald's and Domino's Pizza wanted to create wonderful video game adventures without any company product tie-ins, you deserve to witness the unbearable 'World's Funniest Commercials' Fox specials.

However, the single thing that even comes close to an ad are the pizza eating contests held after every stage of Yo! Noid and McDonaldland characters within MC Kids. But, in the example of Yo! Noid, peering at the sign on top of the building would make the brain race to think it to be a great way to display the trademark Domino Pizza logo in flying color. Such logic was absurd, according to Capcom, that decided in deveolpment of the game to put simply "Pizza". Very dumb, very dumb.

At least the game is fun. Too bad, that's not the case with MC Kids- You begin forced with a choice of whether or not you would want to control an Asian or African kid (talk about politically correct!). Then, upon learning from the amazingly realistic cinematic cutscenes, generic kid "Player 1" finds Ronald in his usual mess mourning over his overly materialistic self. His precious magic cards have been stolen by the evil Hamburgular. So, yes you guessed right generic "Player 1", it becomes your duty to put on red clownshoes and take on the role of Ronald's bitch as it's time to set out on a wonderous journey to fetch useless pieces of paper with the letter 'M' printed. It's more tedious and stupid than anyone more than a maschist would consider enjoyable. At least the bonus stages are interesting enough.

Both games share an "ugh" characteristic but, of the two, I would say the noid comes up top due to its addictive and fun play.

In a bitch slap fight, though, Noid VS the MC Asian and African Kids, I have all chips on the black kid...