Worlds of Power is a junior novel
series from the elementary school-friendly publisher
Scholastic that is reminscient of standard
book fair material recommended for grades 4 to
6 (Ages 9-12). WOP weaved narratives through the
use of popular NES video games as backdrops, prequels,
or continutions of the software's story and honed
in on kids' recognition of the characters for
the sale. It makes sense if you think about it;
there was an obvious connection of digital media
to be made for the sake of concerned parents wishing
their children to read more. What better way to
combine the fun of video games and reading then
this unholy digitalized literate union? Remember,
this was before mainstream games were as text-heavy
as some, for example, RPGs are today. Young gamers
didn't have time for anything other than instruction
manuals and Nintendo Power. If I had to venture
to guess why they chose to buy these books, it
was not to read them, but probably on account
of the vibrant covers and out of their love of
the games. This is the age when buying Garfield
books might have looked strange, so, why not stare
at the busy covers of your favorite Nintendo games
instead! Whips, blasters, swords, a ninja, a gargoyle
were much more mature than some fat orange cat
and his sexually dormant owner. Hell, you could
almost forgive Scholastic for removing
the gun out of Snake's hands on the front cover
of Metal Gear. On a side note, WOP was
available in both the US and Great Britian.
Reading a few chapters of a WOP book is
like thumbing through a children's picture book;
you can expect the writing to be thin and light.
The vocabulary and literary style is, as expected,
simplified and the plots are too. Readers will
not be changed in any way after finishing a title
because, really, this is juvenile pulp fiction.
To place things in a business perspective, it
was yet another attempt to extract the sweet milk
of Nintendo's showcase cow, without paying Nintendo
for any of the rights. (Inside of each book it
is made very clear that: "This book is not
authorized, sponsored, or endorsed by Nintendo
of America Inc.")
As
if Scholastic predicted gamers wouldn't
have enough ambition to finish each chapter, featured
inside each book are upside down, useless game
hints that show up at the end of every few chapters.
One such half-assed tip: You
must defeat each Underboss in order to advance.
lt was as if Scholastic were mocking
the literally-challenged young NES readers with
this trite. A trading card is also included attached
as a cardboard page in the middle of every WOP
book. These cards also contained half hearted
attempts at game tips, and you had to be either
fluent in reading Hebrew or use the traditional
method of holding them up to a mirror to read
them because they were printed backwards.
The
pen name, "F.X. Nine," is accredited
as the creator of the series of books, although
in actuality a number of people were involved
in writing the various pieces of game literature.
Whether or not the abreviated is an unintentional
misspelling of "Ninendo" or an intentional
misspelling of the name for legality reasons is
unclear. Despite the super rad name, Mr. Nine
has all the coolness of a librarian with glasses
because all WOP novels end with a closing letter
from the man offering book recommendations for
other works. I kid you not, the following is an
actual excerpt from such a letter:
Dear
Reader,
I
hope you enjoyed reading Ninja Gaiden.
Here is a list of some other books that I thought
you might like:
The
Count of Monte Cristo by Alexandre Dumas
Coming
from a 120-page "novel" about Ninja
Gaiden to move on to a 500-page French classic
is a bit of a stretch, F.X. Nice try.
Two
books were included in their own sub-category
called "Junior Worlds of Power." The
titles, Mega Man 2 and Bases Loaded
II: Second Season, essentially sported a book
size larger in dimensions than the others and
were even more accessible to children by having
fewer number of pages. (And inasmuch accessibility
as a child would have to want to pick up a Nintendo
baseball simulation-to-novel adaptation.)
When all is said and done, Worlds of Power
manages to provide a mere hour and a half of simple
minded entertainment. You couldn't ask for anything
more than that from a company that continues to
publish Magic School Bus and Goosebumps.
Damn, RL Stine, how many sequels to evil dummies
coming to life or evil haunted masks will suffice
for you?
| #1 Blaster Master |
| ISBN
0-590-43778-X |

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| Sampler Chapter
|
First
printing: Jul. 1990; Scholastic; 119
pgs. |
|
| #2 Metal Gear |
| ISBN
0-590-43777-1 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: Jul. 1990; Scholastic; 122
pgs. |
|
| #3 Ninja Gaiden |
| ISBN
0-590-43776-3 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: Jul. 1990; Scholastic; 120
pgs. |
|
| #4 Castlevania II: Simon's
Quest |
| ISBN
0-590-43775-5 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: Jul. 1990; Scholastic; 138
pgs. |
|
| #5 Wizards And Warriors |
| ISBN
0-590-43769-0 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: Sept. 1990; Scholastic;
121 pgs. |
|
| #6 Bionic Commando |
| ISBN
0-590-44315-1 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: Jan. 1991; Scholastic; 117
pgs. |
|
| #7 Infiltrator |
| ISBN
0-590-44314-3 |

|
Review
|
Summary
|
| Sampler Chapter
|
Reprint:
Feb. 1991; Scholastic; 128 pgs. |
|
| #8 Before Shadowgate |
| ISBN
0-590-44313-5 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing: May 1991; Scholastic; 119
pgs. |
|
| Junior
Worlds of Power |
| Mega Man 2 |
| ISBN
0-590-43772-0 |

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|
|
|
| Sampler Chapter
|
First
printing: Aug. 1990; Scholastic; 73
pgs. |
|
| Junior
Worlds of Power |
| Bases Loaded II: Second
Season |
| ISBN
0-590-44312-7 |

|
Review
|
Summary
|
| Sampler Chapter
|
First
printing:
Jun. 1991; Scholastic; ? pgs. |
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