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MEGA
MAN 2 (F.X. Nine)
REVIEW for NES Player
Of
all the video games out there, who thought Mega
Man would make decent literature, or, at least,
bearable light reading? An idiot, that's who.
An idiot who certainly hasn't touched a Mega Man
video game in his life. Mega Man 2, the novel,
is, to put it simply, exactly how it sounds -
a joke. It's also the most laborious and tedious
73 pages I have ever had the misfortune to waste
my eye sight on.
The
book is an inspiration to bad writers everywhere
for it has more errors and flaws than is coincidentally
possible. It's as if this were the mission of
the author to fuck everything up to get back at
the children of the world. A bad childhood, maybe?
The biggest problem of them all is that it suffers
being much too formulaic. If you haven't read
the summary of the story yet, I'll explain everything
by illustrating my point in the same formula the
book follows: Dr. Wily is back with 8 new evil
robots to take over universe. Mega Man sets off
to save the universe. Mega Man enters Metal Man's
world and beats Metal Man. Mega Man enters Bubble
Man's world and beats Bubble Man. Mega Man enters
Air Man's world and beats Air Man. Mega Man enters
Crash Man's world and beats Crash Man. Mega Man
enters Wood Man's world and beats Wood Man. Mega
Man enters Quick Man's world and beats Quick Man.
Mega Man enters Dr. Wily's world and beats Dr.
Wily. Mega Man saves the universe.
Where
in the world is the use of a creative license
when you need it? I'll admit, the beginning chapter,
telling about the origins of Mega Man, was a great
start; but then things quickly go downhill from
there to following way too closely to the actual
game that has a rather non-existant storyline
to begin with. Only at the end is the interesting
initial idea of Mega Man coming to terms with
being a living person thrown in, belittling the
"human" condition of Mega Man to an
afterthought. You can sense the utter disgust
the author must have felt when he found out that
in the battle before last Mega Man has to face
all of the 8 bosses as clones over again. The
writer deals with the second battles of the robots
by covering each one in nothing more than a sentence.
"I
let
the air out of him!"
He
canceled Crash Man.
He
blew up Bubble Man.
He
mowed down Metal Man.
He
flattened Flash Man.
He
wiped out Wood Man.
He
made Quick Man quit.
And
finally, he harpooned Heat Man.
Furthermore,
while we're on the issue of unclever word play,
Mega Man comes off as completely annoying and
a whiny braggart whenever he has something to
say. When you find yourself rooting for Bubble
Man to kick Mega Man's ass, you know you have
a foundational problem with your story. Also,
perhaps it's because I can't help to shake off
the cover illustration of Mega Man 2, but Mega
Man sounds a bit too flamboyant for his role as
a proton-blasting superhero. It messes with the
semi-serious tone of the character from the video
game. (i.e. "Heat Man
wasn't such hot stuff." "What a great
beat," Mega Man said. "Too bad I don't
have any time to dance." And
the classic line after beating Wood Man,
"You'll make a lovely footstool.")
Everything
in the novel is done in a predictable style and
all of the chapters, including the ending, is
made obvious by the end of chapter one. The predictability
was what mostly made reading such a chore; especially
when the author was constantly forcing uninspired,
post-cliched phrases to describe the torturous
fall of each and every bad guy. It got to a point
that while writing my summary I, too, began repeating
the pattern. Take this one line I wrote, for instance:
[Mega Man] swam until a huge fish began following
him, then Mega Man turned around and shot with
his Bubble Lead leaving it sleeping with the fishes.
I wonder if I have a chance at a future job in
Scholastic?
That
was not the only repetitious element of the novel.
Dr. Light and Mega Man are shown constantly nodding
at each other, in poor descriptive manner on the
part of the author, and worse than that in a highly
suggestive manner, giving off the air of a fanfiction
gone terribly naughty. It doesn't help any when
you're given saucy dialogue such as this: "You
are the finest superrobot I have ever built."
Mega Man would have blushed if his circuits had
been programmed for that activity. Mega Man nodded.
He wasn't sure if this idea would work, but he
was a robot. He had to obey his creator. "Okay,
Doctor Light," he said. "How do we do
it?"
So
are
there any redeeming factors to this trash heap
that a retarded robot built with a brain made
of razor blades would have written better? Well,
as I search for one, my mind can't seem to identify
any. In fact, just trying to think of a compliment
only leads to me remembering more of the bad things
about the book. Like the grammatical errors scattered
about, including the improper usage of "man"
in "Mega Man" by not captializing the
word, and the misspelling of Dr. Wily as "Dr.
Wiley." What you're fundamentally left with
is an underwhelming narrative strategy guide,
without any of the helpful tips.
If
you love to read, please don't read this. If you
happen to hate reading, then allow me to congratulate
you for another reason to remain steadfast. Reading
Mega Man 2 will numb your mind worse than a 24-hour
marathon of Family Matters. Actually just play
the game; you'll learn more. The only thing I
learned after reading this is that F.X. Nine has
a grudge against children. He wants to suck their
souls in a blender, prope and rape their superheroes
with daggers, and make once enjoyable, eventful,
exciting things painful and depressing to bare.
Thanks F.X. Nine; I'm one step closer to hateful
spite and doing violence against myself!
FINAL GRADE: W (for Wood Man)
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